A63F13/86

Re-encoding predicted picture frames in live video stream applications
11700419 · 2023-07-11 · ·

In various examples, a media stream may be received by a re-encode system that may leverage a recode engine to convert (e.g., at an interval, based on a request, etc.) an inter-frame associated with the media stream to an intra-frame. The intra-frame may be converted from the inter-frame using parameters or other information associated with and received with the media stream. The converted intra-frame may be merged into an updated segment of the media stream in place of the original inter-frame to enable storage of the updated segment—or a portion thereof—for later use.

Content streaming with gameplay launch

A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.

Content streaming with gameplay launch

A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.

CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

DISTRIBUTED LEDGER TRACKING OF EVENT DATA

Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.

Methods for providing access to recordings of game play and generation of custom camera views of the game play

A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device. The replay is generated with a different camera view from a camera view in the recording. The replay is executed using as input the state data.

Information processing apparatus and information processing system

Methods and apparatus provide for downloading application software from a server, including: downloading the application software from the server, where a first application software file contains only a portion of the application software, and a second application software file contains more than the portion of the application software; executing the application software and generating application images based thereon, where execution of the first application software file contains enough of the application software to execute a limited amount of the application software; and displaying the application images on a display screen based on the execution of the application software, where the acquisition unit begins downloading the second application software file in a background process after downloading the first application software file and at least partially during the execution of the first application software file.

Information processing apparatus and information processing system

Methods and apparatus provide for downloading application software from a server, including: downloading the application software from the server, where a first application software file contains only a portion of the application software, and a second application software file contains more than the portion of the application software; executing the application software and generating application images based thereon, where execution of the first application software file contains enough of the application software to execute a limited amount of the application software; and displaying the application images on a display screen based on the execution of the application software, where the acquisition unit begins downloading the second application software file in a background process after downloading the first application software file and at least partially during the execution of the first application software file.

GAMING EXPERT CONNECTION FOR GAMING ASSISTANCE

An information handling system may receive a request from a user for expert assistance associated with a gaming application. The information handling system may determine a recommendation of one or more experts from a plurality of available experts based, at least in part, on the gaming application and one or more gaming characteristics of each of the plurality of available experts. The information handling system may initiate a gaming assistance session between the user and at least one of the determined experts.