Patent classifications
A63F2300/6045
Universal Game Controller Remapping Device
A remapping device and method for connecting a game controller to a game console providing an input handler function; an output handler function, a remapping function, an output reporting function, an authenticated output reporting function, a macro function and/or a macro check function.
STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING DEVICE
An example computer readable storage medium having stored thereon an information processing program executable by a computer of an information processing device which presents information corresponding to a biological signal acquired from a user, is provided. The information processing program causes the computer to function as biological signal acquiring means, motion/attitude information acquiring means, and presentation means. The biological signal acquiring means acquires the biological signal from the user. The motion/attitude information acquiring means acquires information about a motion or an attitude of the user from detecting means, in association with the biological signal acquired by the biological signal acquiring means. The presentation means performs predetermined presentation based on both the biological signal acquired by the biological signal acquiring means and the information acquired by the motion/attitude information acquiring means.
MARKER POINT LOCATION DISPLAY METHOD, ELECTRONIC DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
The present disclosure discloses a method for displaying a marker point location performed at an electronic device. In the present disclosure, a marker point location in a global map of a virtual scene is obtained; a target scene area indicated by the marker point location in the virtual scene is determined; a prompt signal is displayed in a viewing angle image of a currently controlled object, the prompt signal being used for prompting a location of the target scene area in the virtual scene, and the viewing angle image being a virtual scene observable in a viewing angle range of the currently controlled object in the virtual scene; and accuracy of marker point location display is improved by marking the target scene area in the virtual scene.
Device for interfacing with a computing program using a projected pattern
A device for interfacing with an interactive program, including: a housing, including, an IR projector for projecting an IR pattern into an interactive environment; a camera for capturing images of the projected IR pattern; an image processor configured to process the captured images for identification of the projected IR pattern; a transceiver configured to communicate with a computing device that executes the interactive program, the transceiver configured to transmit data generated by the image processor to the computing device, such that a position of the device in the interactive environment is determined based on the captured images of the IR pattern, the determined position of the device being utilized to update a state of the executing interactive program at the computing device.
Mobile phone game interface
Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.
METHOD, DEVICE AND MEDIUM FOR DETERMINING POSTURE OF VIRTUAL OBJECT IN VIRTUAL ENVIRONMENT
This application discloses a method for determining a posture of a virtual object in a virtual environment performed at an electronic device. The method includes: determining at least one sampling point of the virtual object; determining a normal direction of the virtual object relative to the ground according to the at least one sampling point and the ground on which the virtual object is located; determining a ground-hugging posture of the virtual object in the virtual environment according to the normal direction; and rendering the virtual object in the virtual environment according to the ground-hugging posture. The normal direction of the ground on which the virtual object is located is determined according to the sampling point, and the ground-hugging posture of the virtual object in the virtual environment is obtained according to the normal direction.
INTERACTIVE ENVIRONMENT
An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.
STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.
User interface processing apparatus, method of processing user interface, and non-transitory computer-readable medium embodying computer program for processing user interface having variable transparency
An apparatus, method, and medium for controlling a progress of a video game are provided. A user interface element of the video game is displayed on a display screen. The user interface element is displayed with transparency determined during the progress of the video game. An operation to the user interface element displayed on the display screen is received regardless of the transparency. The progress of the video game is controlled in accordance with the operation to the user interface element displayed on the display screen.
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND GAME CONTROLLING METHOD
A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.