A63F2300/6045

Mobile and adaptable fitness system

A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data.

Storage medium having stored thereon information processing program, and information processing device

An example system includes a physiological sensor for generating physiological data associated with a user bearing the physiological sensor. The physiological sensor is configured to wirelessly communicate the physiological data. A portable device includes a touch input device; an accelerometer for generating accelerometer data indicative of activity of the user; wireless communication circuitry for receiving the physiological data; memory for storing the accelerometer data and the physiological sensor data; and a vibrator for providing tactile output to the user. The wireless communication circuitry transmits the physiological data and the accelerometer data to a computer device for use in a presentation application.

GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
20200206626 · 2020-07-02 · ·

A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves.

Accelerometer sensing and object control
10697996 · 2020-06-30 · ·

A handheld controller includes a three-axis, linear acceleration sensor that can detect linear acceleration in three directions, i.e., the up/down direction (Y-axis), the left/right direction (Z-axis), and the forward/backward direction (X-axis). A programmed object adjustment process adjusts a falling object to decrease the velocity v at which the object is moving in response to detected tilt changes in a first direction, and to increase the velocity v at which the object is moving in response to detected tilt changes in a second direction different from the first direction.

SYSTEMS AND METHODS FOR PORTABLE EXERGAMING

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

Control of a host station through movement of a moving device
10678421 · 2020-06-09 · ·

A method for controlling a host device for at least one moving device including the following steps: determining a current position of the at least one moving device relative to an interaction surface of the host station using at least one electrical signal induced by at least one inductive magnetic field in at least one electric circuit of the host device associated with the interaction surface; recording the current position in a position history; using the history to compare a change of the position of the at least one device with at least one reference change diagram, the reference change diagram being associated with at least one reference movement; and activating a command of the host station on the basis of the reference movement, if the change corresponds to the reference movement.

Projected, interactive environment

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

CONTROL PROGRAM, GAME DEVICE, AND CONTROL METHOD
20200155937 · 2020-05-21 · ·

A non-transitory computer-readable medium stores a control program for a game device connectable to an operation device that is held by a player or attached to a certain position on the body of the player. The control program causes the game device to execute the following: causing a first image to be displayed on a display device in order to cause the player to perform a movement such that a posture of the operation device becomes a specified posture; retrieving posture information relating to the posture of the operation device at a certain timing; determining a degree of matching between the posture of the operation device and the specified posture based on the retrieved posture information; and causing a second image in accordance with the determination result to be displayed on the display device.

Storage medium, information processing system, information processing apparatus and game controlling method involving linkable player character and sub-character

A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.

System and method for toy recognition

A computer-implemented method for recognizing a plurality of real-world toy construction elements of a toy construction system assembled to form a real-world toy construction model, each real-world toy construction element comprising coupling members for detachably connecting the real-world toy construction element with one or more other real-world toy construction elements of the toy construction system so as to form the real-world toy construction model; wherein the method comprises: receiving at least one captured image of the real world toy construction model; processing the at least one captured image so as to at least preliminarily recognise at least a first real-world toy construction element in the at least one captured image as a first known real-world toy construction element from stored digital representations of a plurality of known real-world toy construction elements of the toy construction system, each digital representation comprising connectivity information indicative of how the corresponding real-world toy construction element can be detachably connected to other real-world toy construction elements of the toy construction system; detecting image data of at least a second real-world toy construction element in the image within a proximity of the recognised first real-world toy construction element; recognising the second real-world toy construction element as a second known real-world toy construction element from said stored digital representations of said plurality of known real-world toy construction elements of the toy construction system; wherein recognising the second real-world toy construction element is based at least in part on the connectivity information associated with the first and second known toy construction elements.