Patent classifications
A63F2300/6045
CALIBRATION BIAS CONTROL IN USER INPUT DEVICES
User input devices, such as gaming controllers, are provided herein. In one example, a system includes a movement calibration system configured to determine qualification zones that qualify peak excursions in movement data associated with manipulation of a control mechanism in one or more axes. The movement calibration system is configured to establish updates to the qualification zones based on changes in the movement data, where the updates bias drift of the qualification zones outward in the one or more axes. The movement calibration system is configured to determine calibrated movement data based at least on the updates to the qualification zones. The calibrated movement data can be provided for use in controlling one or more user interface elements with the control mechanism.
Game program, game processing method, and information processing apparatus
A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves.
GAME SYSTEM, GAME PROCESSING METHOD, STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, AND GAME CONTROLLER
Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.
INFORMATION PROCESSING METHOD AND ELECTRONIC DEVICE
An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.
Information processing method and apparatus, electronic device, and storage medium
An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a first touch area is provided on the graphical user interface, and a virtual character is configured to move in the game scene according to a first touch operation received in the first touch area; when a signal triggering operation acting in the at least one signal icon is detected, an assisting area is provided on the graphical user interface, a position indicator is provided on the mini-map, and a touch sliding operation is detected in a preset operation area of the assisting area, and the assisting area at least partially covers the at least one signal icon; a position of the position indicator in the mini-map is updated according to the touch sliding operation; and when the end of the touch sliding operation is detected, a prompt signal corresponding to the at least one signal icon is sent, and the prompt signal includes position indication information of the game scene.
System, Method, and Graphical User Interface for Controlling an Application Executing on a Server
A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
Systems and methods for portable exergaming
In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
METHOD OF MOTION ANALYSIS FOR A JUGGLING DEVICE
The invention relates to a method of motion analysis for an assembly comprising at least one juggling device, the at least one juggling device 1 comprising a motion analysis module, intended to acquire at least inertial data, the method comprising the following steps: a step A of acquiring data, called acquired inertial data, relating to the movements of the at least one juggling device, a step B of detecting a bounce, called juggle, of the juggling device on the body of a user on the basis of the acquired inertial data, a step C of counting the number of successive juggles of the juggling device.
The invention further relates to a computer program enabling the implementation of such a method and an information storage means comprising instructions for the implementation of such a method.
Calibration bias for control mechanisms in user input devices
User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control mechanism configured to receive user manipulation in one or more axes. The user input device includes a movement calibration system that monitors movement data representative of user manipulation of a control mechanism, and determines calibrated movement data based at least in part on a movement space normalized using at least qualification zones that qualify peak excursions of the control mechanism in one or more axes. Responsive to the movement data, the movement calibration system establishes updates to the qualification zones that bias drift of the qualification zones outward in the one or more axes, and provides the calibrated movement data for use in controlling one or more user interface elements with the control mechanism.
GAME WITH HAND MOTION CONTROL
In various embodiments, the motion of a wristband is used to control games.