A63F2300/6063

Audio headset system and apparatus

According to one embodiment of the technology described herein, a audio headset system is provided, comprising: a speaker; a signal processor configured to process source audio received from an audio source, to produce processed audio from the source audio, and to output the processed audio to the speaker; and a control unit configured to control operation of the signal processor according to an audio profile, wherein the audio profile causes the signal processor to selectively mix, delay, phase shift, and equalize the source audio, thereby producing processed audio.

Method and apparatus for creating and playing soundtracks in a gaming system

A gaming system includes a game console that executes an application that creates and plays soundtracks through the gaming system. The application allows a user to create soundtracks by copying audio tracks from one or more audio sources. A user-created soundtrack can be associated with a particular game such that the user-created soundtrack is played during execution of the game instead of the game's default soundtrack.

Non-transitory storage medium encoded with computer readable music game program with which, in playing multiplayer game through communication, uncomfortableness due to influence such as delay in communication is suppressed and operation is performed in more real-time performance environment, game device, method of controlling game device, and game system
09630094 · 2017-04-25 · ·

A non-transitory storage medium encoded with a computer readable music game program, the music game program causing the one or more processors to perform including a communication unit configured to obtain from another game device through communication, data relating to operation input to another game device, a presentation data generation unit configured to generate presentation data in accordance with the operation input to the game device, an estimated presentation data generation unit configured to estimate, based on data relating to the operation input to another game device for a first portion of the music data obtained through the communication unit, presentation in accordance with the operation input to another game device for a second portion of the music data and generate estimated presentation data representing the presentation, and a game processing unit configured to perform the game process based on the presentation data and the estimated presentation data.

Synchronizing audio in a bank of gaming machines
09630106 · 2017-04-25 · ·

Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.

PROGRAMMABLE HAPTIC DEVICES AND METHODS FOR MODIFYING HAPTIC EFFECTS TO COMPENSATE FOR AUDIO-HAPTIC INTERFERENCE
20170092084 · 2017-03-30 ·

A system includes a processor, an audio display, and a haptic peripheral including a haptic output device. The audio display includes a speaker and a headphone connector. The haptic output device is configured to receive a control signal from the processor and output a haptic effect to the haptic peripheral in response to the control signal from the processor. The processor is configured to vary the control signal for the haptic output device depending on an audio output accessory connectivity status of the audio display such that the haptic output device generates and applies a first haptic effect if the audio display is connected to an audio output accessory in order to output audio through the headphone connector and the haptic output device generates and applies a second haptic effect if the audio display is not connected to an audio output accessory in order to output audio through the speaker.

Interactive toys
09607475 · 2017-03-28 · ·

A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings.

Beat synchronization in a game
09607469 · 2017-03-28 · ·

Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music.

Amusement system
09601118 · 2017-03-21 · ·

A technique for allowing a virtual experience of more realistic live performance. A main apparatus reproduces music data and audience video data recording a video image of audience. A user holds a microphone and makes a live performance for the audience displayed on a monitor. The microphone sends voice data and motion information of the microphone to the main apparatus. The main apparatus determines that the user makes a live performance when the user calls on the audience with a specific phrase and performs an action corresponding to the specific phrase. The main apparatus reproduces reaction data recording a video image and sound indicating a reaction of the audience to the live performance.

Methods For Simulating Audio Paths In A Virtual Environment

The application provides a computer-implemented method for simulating a reflected audio path in a virtual environment, the virtual environment comprising a source, a receiver, an obstacle, and a sound-reflective boundary, the reflected audio path associated with reflection at the sound-reflective boundary, and the method comprising: simulating, by an image-source method, the reflected audio path between the source and the receiver, the image-source method comprising: generating, by mirroring the source in the sound-reflective boundary, a mirror image source, and determining a simulated reflected audio path along a line segment between the receiver and the mirror image source; generating, by mirroring the obstacle in the sound-reflective boundary, a mirror image obstacle; performing a line-of-sight check between the receiver and the mirror image source; and, when at least one of the obstacle and the mirror image obstacle lies along the line segment between the mirror image source and the receiver, performing an adjustment on the simulated reflected audio path.

Methods and Systems for Synthesising an HRTF

A computer-implemented method of synthesising an HRTF is disclosed. The method comprising: providing the HRTF of a subject measured at a particular measurement angle; processing the HRTF to remove localisation perception features of the HRTF, where the processing comprises: removing spectral notches from the measured HRTF, the resulting processed HRTF referred to as the HRTF; and calculating a subject's HRTF timbre by subtracting a baseline HRTF at the measurement angle from the subject's HRTF, the baseline HRTF comprising a generalised response component such that the HR TF timbre comprises subject-specific variations in the HRTF. The method further comprises using the HRTF timbre to synthesise an HRTF. The method allows for generating a personalised timbre component of an HRTF to provide better personalisation of an HRTF, thereby providing improved binaural audio.