A63F2001/0483

TILES ON SHAPES PUZZLE GAME
20170197140 · 2017-07-13 ·

A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay provides a means to simultaneously generate and solve puzzles. Play options include competitive or cooperative play, and may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.

TRADING CARD GAME METHOD OF PLAY WITH INTEGRATED INFORMATIONAL WRIST BADGE GAME COMPONENTS
20170113124 · 2017-04-27 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

Trading card game method of play with integrated informational wrist badge game components
09616321 · 2017-04-11 ·

This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

Assembly and Method for Frame Side Matching Game Play
20170065876 · 2017-03-09 ·

A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.

Story based card game
09539493 · 2017-01-10 ·

A story based card game has a series of sequential rounds, the card game comprising a plurality of sets of location cards, one set of location cards for each of a plurality of locations associated with an aspect of the story, each set of location cards including one card for each round of the game, wherein each round includes at least one correct location card for that round, wherein the correct location card for each round includes text indicating that the it is the correct card for that round and including a continuation of the story, whereby the series of correct locations cards for the rounds of the game combine to form a story summary.

GAME TOY AND PROGRAM

A game toy comprises a first type game items, each of which has an image of a character associated therewith, ability information thereof, and a first symbol, at least on a front face thereof, a second type game items, each of which has an image of a character associated therewith, ability information thereof, and a second symbol, on a front face thereof; a third type game items, each of which has an image of a character associated therewith and a third symbol, on a front face thereof, a play sheet, which includes at least a first area where the first type game items can be placed, and a second area where the second type game items and the third type game items can be placed, wherein the first symbol is shown in the first area, and the second symbol and the third symbol are shown in the second area.

SUE or TAKE IT TO THE STREETS Card Game
20250295982 · 2025-09-25 ·

A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!

Game systems and methods
12623138 · 2026-05-12 · ·

A method can comprise a first player selecting a player main character card, an opponent selecting an opponent main character card, and/or conducting a battle phase. Each main character card can comprise a hit point value, an attack value, a defense value, and an agility value. The battle phase can comprise the first player rolling a number of attack dice equal to the first player main character's attack value, determining a number of successful attacks based on the attack dice roll, the opponent rolling a number of defense dice equal to the opponent main character's defense value, determining a number of successful blocks based on the defense dice roll, and comparing the number of successful attacks and successful blocks. In response to the number of successful attacks being greater than the number of successful blocks, the method can further comprise decreasing the hit points of the opponent's main character card.