A63F2003/0426

Spelling game with a block of character labeled dice
10537787 · 2020-01-21 ·

Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.

CARD GAME AND METHOD FOR PLAYING A CARD GAME
20190351316 · 2019-11-21 ·

The invention relates to a card game and a method of playing a card game, more particularly the invention relates to a novel deck of cards for use in playing the card game, where the deck of cards may be a physical deck of cards distributed between players of the game, or alternatively as a virtual deck of cards in an electronic format for playing the game in an electronic version of the game, such as a computer game, video game, electronic game, mobile app, or the like, which is used for playing the game.

Word forming game for large words
10471338 · 2019-11-12 ·

This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as 10, distributed so lesser skilled players can win more often.

Electronic word game
10413808 · 2019-09-17 ·

An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.

METHOD OF TEACHING PRE-SCHOOLERS AND ESL STUDENTS COUNTING AND SPELLING SKILLS WITH A MODIFIED DECK OF CARDS
20190255426 · 2019-08-22 ·

This method for teaching counting and spelling uses an improved deck of cards for use with the game of Trash. But instead of a standard deck of 52 with numerical and face cards, it uses numbered cards, each with an Arabic numeral and its corresponding spelling beneath. There are also Wild Cards, Trash Cards and score-keeping Winner cards. The method for playing this card game can include expansion packs beyond the basic (1 through 10) set and/or foreign language equivalents.

System and Methods for Generating a Game Board and Playing Games Therewith
20190201781 · 2019-07-04 ·

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.

BOARD GAME
20240181335 · 2024-06-06 ·

Online, electronic, or physical board game having playing spaces and playing elements marked with a letter of the alphabet and a point value. After drawing an initial number of playing elements from a pool, each player may either exchange their playing elements or play the playing elements on the playing area during their turn to form a word or words using playing elements already played on the board by the player or other players by placing playing elements onto successive adjacent playing spaces to add points equal to the playing elements forming the word or words to the player's score, and to subtract points equal to the point values of the playing elements of another player the player used to form the word or words, unless the other player's playing element was a part of the word that was played on a playing space indicated as safe.

WORD-FORMING AND WORD-GUESSING GAME
20190143196 · 2019-05-16 ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Phonics Games and Methods of Play
20190126134 · 2019-05-02 ·

A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.

Training systems and methods
10220299 · 2019-03-05 · ·

A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 55 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.