A63F2300/632

Dynamic interactive media for a playset

A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.

DYNAMIC INTERACTIVE MEDIA FOR A PLAYSET

A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.

Interactive instructions
11036984 · 2021-06-15 · ·

In one embodiment, a technique includes detecting an identifier associated with a product. The technique further includes accessing a content object associated with the identifier on a third-party system. In the technique, the content object includes a set of instructions. The technique also includes detecting a trigger. The technique further includes selecting a step of the content object and outputting the selected step.

Presenting digital content item with tiered functionality

Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

Program, information processing device, and control method
10994213 · 2021-05-04 · ·

An information processing device running a game program offering an improved level of strategy in a game in which a plurality of game content divided into two or more groups participate. The program may include starting a game part game content featuring the two or more groups, and a plurality of areas in a virtual space. When no area exists that does not belong to a first group on a route from an area belonging to the first group to a specific area belonging to the first group, a first parameter of a first game medium, which may be located on the area and may belong to the first group, may be changed. If another area belonging to the first group and having a second state different from a first state exists on the route, the first parameter of the first game medium may change less or not at all.

Game system, terminal device and program

An in-terminal display device causes at least one first icon to appear and displays the at least one first icon in at least one of a plurality of areas. An in-terminal input device receives an operation of switching areas and an operation of selecting a first icon. An in-terminal controller or an in-server controller controls a game corresponding to a selected first icon such that the game can be played when any one of first icons is selected in a switched area. The in-terminal controller of the in-server controller limits the number of first icons to be caused to appear to an upper limit value or less.

READER PARTICIPATION TYPE ELECTRONIC BOOK SYSTEM USING MODULE AND OPERATION METHOD
20210213356 · 2021-07-15 · ·

The present invention relates to a reader participation type electronic book system using a module including a module assembly configured by assembling a plurality of modules, and a user terminal connected to the module assembly through a network, which includes: a story providing unit transmitting an electronic book database including at least one story to the user terminal; an assembly information reception unit receiving module assembly information based on at least one quest performing information generated with respect to scenes constituting the story and generated for a story progress; and a score generation unit generating a score for module assembling of a user for each scoring condition with respect to the module assembly information.

Using a portable device to interact with a virtual space

In one implementation, a portable device is provided, including: a sensor configured to generate sensor data for determining and tracking a position and orientation of the portable device during an interactive session of a virtual reality program presented on a main display, the interactive session being defined for interactivity between a user and the virtual reality program; a communications module configured to send the sensor data to a computing device, the communications module being further configured to receive from the computing device an ancillary video stream of the interactive session that is generated based on a state of the virtual reality program and the tracked position and orientation of the portable device.

System and method for processing random events
10828564 · 2020-11-10 · ·

Implementations of the present disclosure are directed to a method, a system, and an article for managing the use of global position information in a multi-player online game. An example computer-implemented method can include: identifying a number of random events for which each random event has a plurality of possible outcomes and each possible outcome has a respective probability of occurrence for each random event; selecting a first possible outcome from the plurality of possible outcomes; determining a probability distribution for the first possible outcome that defines a relationship between (i) a number of occurrences of the first possible outcome in the number of random events and (ii) a range of probabilities; selecting a first probability from the range of probabilities; and determining the number of occurrences of the first possible outcome based on the probability distribution and the selected first probability.

SYSTEMS AND METHODS FOR MANIPULATION OF OUTCOMES FOR VIRTUAL SPORTING EVENTS

Provided are systems and processes for manipulating outcomes of virtual sporting events. An example method comprises identifying a set of valid event segments for a given time segment of a virtual sporting event. An outcome category is determined for each of the valid event segments, which indicates an outcome of a play corresponding to the valid event segment. Audience input is obtained over a network from a plurality of client devices associated with a plurality of audience members. The audience input indicates a desired outcome for the given time segment. A valid event segment is then selected as a virtual event segment for the given time segment based on at least the desired outcome. Selection of the virtual event segment may comprise biasing the set of valid event segments to obtain a predetermined proportion of valid event segments with outcome categories corresponding to the desired outcome.