A63F2300/636

Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system
09776087 · 2017-10-03 · ·

An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.

Modified force sensitive resistors
11243614 · 2022-02-08 · ·

According to an aspect of the disclosure, a user input device is provided comprising a substrate to couple to a user, a sensing unit coupled to the substrate and including a first sensor of a first type and being configured to generate a first signal indicative of a change in deformation of the user's skin, and a second sensor of a second type different from the first type and being configured to generate a second signal indicative of a deformation level of the user's skin, and a controller configured to receive the first signal and the second signal, determine, based on the first signal, a number of motions performed by a user, determine, based on the second signal, a type of the motions performed by the user, and determine a gesture performed by the user based on the determination of the number of motions and the type of motions.

Network game system for executing event in network game
09717990 · 2017-08-01 · ·

A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.

GAME RESULT OVERLAY SYSTEM

Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.

MESSAGING AND GAMING APPLICATIONS COMMUNICATION PLATFORM
20220174027 · 2022-06-02 ·

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application. The web-based gaming application is launched, via the platform, from the messaging application. Context of the messaging application from which the web-based gaming application was launched is determined. The context of the messaging application is communicated, via the platform, to the web-based gaming application. A feature of the messaging application is integrated, via the platform, into the web-based gaming application based on the context from which the web-based gaming application was launched.

IN-GAME STATUS BAR
20230256349 · 2023-08-17 ·

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing an in-game status bar. A gaming application is launched from a messaging application. A state in the messaging application from which the gaming application was launched is determined. A communication interface that is associated with the messaging application is generated for display, concurrently with a display of the gaming application. Functionality of the communication interface is modified based on the state in the messaging application from which the gaming application was launched.

System and method for streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.

SESSION RECONNECTS AND DYNAMIC RESOURCE ALLOCATION

The disclosed computer-implemented method may include detecting, by a cloud-based software distribution host providing cloud-based access to an application to a client device, a pause in a user session of the application and in response to the detection, saving a user session state of the user session. The method may also include determining, based on one or more session characteristics relating to the user session, a session preservation time for preserving the user session state. The session preservation time may correspond to a predicted time for keeping the user session alive. The method may further include storing the saved user session state in a session state buffer for at least the determined session preservation time, and removing the user session state from the session state buffer after the session preservation time elapses. Various other methods, systems, and computer-readable media are also disclosed.

SERVER-SIDE GAMING METHOD AND SYSTEM FOR THE DELIVERY OF REMOTELY-RENDERED CONTENT COMPRISING IMPRESSION CONTENT
20230293985 · 2023-09-21 ·

A server-side gaming method performed by a framework for delivering remotely-rendered content. The framework comprises a provisioning server for generating impression content, a remote server for generating frames of the remotely-rendered content comprising gaming content and the impression content; and an API for sending and receiving. The method comprises requesting from the provisioning server, a media asset associated with the impression content; and storing the media asset in storage of the remote server. On receipt of a request from the first user device, generating, a first instance of remotely-rendered content, where the impression content comprises the stored media asset. On receipt of a request from the second user device. generating a second, different, instance of remotely-rendered content, where the impression content comprises the stored media asset. Transmitting, to the first user device, the first instance and transmitting to the second user device, the second instance.

Menu screen display method and menu screen display device

Methods and apparatus provide for acquiring menu display instructions from a user, and generating and outputting the operating system menu screens for display.