Patent classifications
A63F2300/638
Controlling a user interface
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING APPARATUS
A non-transitory computer-readable recording medium stores a program for causing a computer to execute a process, the process includes in a case of calculating an equilibrium solution of selection probabilities of a plurality of strategies using replicator dynamics, calculating a differential value of a calculation result based on the replicator dynamics using, as an input, respective selection probabilities of the plurality of strategies and respective gains when a game is performed with the respective selection probabilities, and adjusting the respective selection probabilities after elapse of a predetermined time based on the differential value.
FOOTWEAR CONTROLLER FOR AN ELECTRONIC DEVICE AND METHOD OF OPERATING THE SAME
Embodiments include a footwear device for controlling an electronic device, the footwear device including a toe portion, a heel portion, and a sole portion defined along a bottom portion of the footwear device between the toe and heel portion. The device further including one or more sensors incorporated with the sole portion and configured to detect a movement of the footwear device. The device further includes a controller configured to store a footwear action database comprising footwear actions respectively assigned to input control actions of the electronic device. receive the output signal of the sensors, identify a corresponding input control action using the footwear action database, and generate a control signal based on the input control action. The device further includes a communication module to transmit a control signal to a game controller such that the movement of the footwear device causes the input control action of the electronic device.
Method and system for holding club-competition web board game contest
A method and a system for hosting a club-competition web board game contest are provided wherein, in connection with a web board game such as go-stop, poker, or mahjong, a company becomes a game club owner, users become players affiliated to game clubs, and players affiliated to different game clubs can enjoy game contests in league and tournament types.
REDUCING LATENCY IN CLOUD GAMING APPLICATIONS BY OVERLAPPING RECEPTION AND DECODING OF VIDEO FRAMES AND THEIR DISPLAY
A method of cloud gaming is disclosed. The method including receiving an encoded video frame at a client, wherein a server executes an application to generate a rendered video frame which is then encoded at an encoder at the server as the encoded video frame, wherein the encoded video frame includes one or more encoded slices that are compressed. The method including decoding the one or more encoded slices at a decoder of the client to generate one or more decoded slices. The method including rendering the one or more decoded slices for display at the client. The method including begin displaying the one or more decoded slices that are rendered before fully receiving the one or more encoded slices at the client.
Devices, systems, and methods for distributed game architecture
Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like.
Application service control method
The present invention relates to methods, systems and computer program products for enhancing use of application services controlled by user-specific timing intervals. The current invention addresses these problems in a novel fashion by monitoring context of the user to determine a best time to notify the user of the coming expiry of his or her user-specific timing interval.
GAME DEVICE
A game device is provided. Such a game device includes an operation unit for receiving an operation input from a player, a display unit for displaying an image for instructing the operation input to the operation unit; and a control unit for controlling display of the image. At least a part of the operation unit is provided at the vicinity of the display unit so as to protrude from the display unit. This configuration makes it possible to give a player a sense of immersion and a sense of spurting of a video game.
TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.
DYNAMIC CLIENT BUFFERING USING SERVER AND CLIENT VSYNC SIGNALS OF RECEIVED VIDEO FRAMES FOR CLOUD GAMING
A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency defining a plurality of frame periods. The server VSYNC signal corresponding to generation of a plurality of video frames at the server during the plurality of frame periods. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending a plurality of compressed video frames based on the plurality of video frames from the server to the client over a network using the server VSYNC signal. The method including decoding and displaying, at the client, the plurality of compressed video frames. The method including analyzing the timing of one or more client operations to set the amount of frame buffering used by the client, as the client receives the plurality of compressed video frames.