A63F2003/0081

Vertically stacked educational building block device
10463951 · 2019-11-05 · ·

A vertically stacked educational building block device, which comprises a base, a building block base, a building block set and at least one picture card. The building block base comprises a bottom wall, several parallel and equidistantly arranged grid bars on two sides of top end of bottom wall, two sidewalls located at both ends of bottom wall and two top bars connected to the top end of grid bars and sidewalls. The building block device can be combined with a picture card to generate another game mode, which can be played by two persons together, so as to enhance the content and gameplay of the game, the building block game is more diversified, the fun of is enhanced, exciting the interest and benefit of play.

Intelligence toy used with graph cards
10453357 · 2019-10-22 · ·

An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.

INTELLIGENCE TOY USED WITH GRAPH CARDS
20190051213 · 2019-02-14 · ·

An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.

SYSTEM AND METHOD FOR DEMONSTRATING OPERATIONS AT A DISTRIBUTION CENTER

An interactive gaming system offer training and education to users in the distribution center, such as employees and field workers, about optimal distribution operations. The system includes a pre-marked surface that resembles a game board. The pre-marked surface can represent a workflow in a distribution center, warehouse, or other type of storage facility. The pre-marked surface can also include a plurality of zones that represent sub-processes or sub-workflows in the distribution center that make up the entire workflow. The system can also include instruction instruments, such as cards, that, when selected by users at the pre-marked surface, provide instructions and/or prompts indicating actions that the users can take to demonstrate distribution operations in the distribution center.

CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
20180154246 · 2018-06-07 ·

A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.

Game pieces and a set of such game pieces
09987549 · 2018-06-05 · ·

Game piece in the form of a polyomino or polycube or similar, consisting of a number of blocks (5) that are put together in an orthogonal pattern, characterized in that the game piece (4) comprises at least two parts (6) that are each formed by a number of aforementioned blocks (5) connected together in a fixed way, whereby these parts (6) are slidably coupled with respect to one another in such a way that they enable a number of forms of game pieces (4) to be formed with the game piece (4) concerned.

Assembly for Toy Block, Toy Vehicle, and Toy Roadway Play
20180117481 · 2018-05-03 ·

An assembly and method for play upon a flat surface including a multiplicity of channeled road segments including cross intersection road segments, T intersection road segments, L road segments, straight road segments, and dead-end road segments; a plurality of blocks having a multiplicity of sides, each side bearing one of the road segments; and a toy road formed by, upon a horizontally abutting or side-to-side arrangement of the blocks upon the flat surface, an upturned plurality of the road segments; and including steps of providing a toy vehicle, placing the toy vehicle upon the toy toad, and moving the toy vehicle along the toy road.

CASTLE SIEGE GAME
20260000969 · 2026-01-01 ·

A castle siege game includes a plurality of castle pieces arrangeable to define outer walls of a castle. A plurality of wall blocks is stackable on each other to define a pair of collapsible walls of the castle. A catapult is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A crossbow is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A battering ram is positionable in a strategic location with respect to a respective one of the outer walls of the castle. The battering ram is urgeable into cocked position thereby enabling the battering ram to strike the respective outer wall of the castle. The catapult and the crossbow and the battering ram are employed to simulate laying siege to a castle in a medieval battle scenario.