A63F9/04

THREE DICE GAME
20200289915 · 2020-09-17 ·

A method for a three dice game of chance. A game surface is provided having discrete sections, each section including a plurality of numbers, e.g., four numbers from 3 to 18 obtained by the sum of a roll of three dice. The numbers have various payout odds, each section also having payout odds. A wager placed on a number in a particular section is paid off in accordance with the payout odds associated with that number. If the rolled sum does not correspond to that number but does correspond to another number in that section, wager is paid off in accordance with the payout odds of that section. In a particular embodiment, increased odds are given for rolling a hard way number wherein all three dice have the same number.

INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

President Trumpopoly Real Estate Trading Game
20200276492 · 2020-09-03 ·

I, Brady Joseph Rabine, have invented the President Trumpopoly Real Estate Trading Game. The President Trumpopoly Real Estate Trading Game prompts learning with math, wealth management, business studies, wealth management . . . to name a few of many possible educational applications . . . doing this in its own unique way different from other games in its genre, and other genres. Games pieces, and rules are utilized to play the game however wished, until effectively out of the game, ending gameplay.

Board game apparatus
20200246682 · 2020-08-06 · ·

This invention conveys as a poverty simulator mocking situations of financial hardships. This board game apparatus herein challenges consumer's ability to refrain from debt in a game designed to keep them in debt. Players can move around the track freely or in whatever direction the Financier chooses. Players begin the game after the Financier has provided each player with a character profile card, the matching character pawn, and the starting amount for their character. Preferably, players will move around the track freely by the roll of the dice and either pay a financial penalty or receive a financial benefit when they land on certain spaces. Players have the option to choose how they want to pay expenses. Players could change character profiles during the game. Players could go to Prison or die during game play. The game will continue as long as a single player is left alive.

Board game apparatus
20200246682 · 2020-08-06 · ·

This invention conveys as a poverty simulator mocking situations of financial hardships. This board game apparatus herein challenges consumer's ability to refrain from debt in a game designed to keep them in debt. Players can move around the track freely or in whatever direction the Financier chooses. Players begin the game after the Financier has provided each player with a character profile card, the matching character pawn, and the starting amount for their character. Preferably, players will move around the track freely by the roll of the dice and either pay a financial penalty or receive a financial benefit when they land on certain spaces. Players have the option to choose how they want to pay expenses. Players could change character profiles during the game. Players could go to Prison or die during game play. The game will continue as long as a single player is left alive.

Flying Disc Dice Game
20200230514 · 2020-07-23 ·

A multiplayer game utilizes a throwing device which comprises a flying disc with a container secured thereto which contains one or more multisided tokens, for example conventional six-sided dice, coins, or cards. When the player throws the disc, the tokens will become agitated, resulting in a random disposition of the tokens when the throwing device comes to rest. Players can accumulate points based on the values displayed on the dice within the container. The throwing device may be provided with a container having two compartments, so that points may be determined for two players in a single throw.

SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME

A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.

Oscillation and magnetic braking assembly for dice gaming system

Methods, systems, and devices are described herein for controlling movement of a platform in a dice gaming system. In one aspect, a dice system may include a platform and at least one member extending from the platform. The at least one member may include at least one magnet. The system may also include a first magnetic movement limiter positioned in a first direction from the at least one magnet and a second magnetic movement limiter positioned in a second direction opposite to the first direction from the at least one magnet. The first magnetic movement limiter and the second magnetic movement limiter may limit movement of the member in the first and second directions.

Oscillation and magnetic braking assembly for dice gaming system

Methods, systems, and devices are described herein for controlling movement of a platform in a dice gaming system. In one aspect, a dice system may include a platform and at least one member extending from the platform. The at least one member may include at least one magnet. The system may also include a first magnetic movement limiter positioned in a first direction from the at least one magnet and a second magnetic movement limiter positioned in a second direction opposite to the first direction from the at least one magnet. The first magnetic movement limiter and the second magnetic movement limiter may limit movement of the member in the first and second directions.