Patent classifications
A63F9/04
Gaming object flipping apparatus for electronic gaming machine
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
Gaming object flipping apparatus for electronic gaming machine
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
Projected, interactive environment
An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.
Projected, interactive environment
An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.
WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES
A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game.
ENTERTAINMENT SYSTEM FOR CASINO WAGERING USING PHYSICAL RANDOM NUMBER GENERATORS
Examples are disclosed for a method and apparatus for administering a blackjack game. In some instances, administering the blackjack game comprises receiving at least one wager in a designated player wager area on a gaming surface associated with the blackjack game. In some instances, the at least one wager is associated with at least one tangible gaming chip. Furthermore, in some instances, the blackjack game is associated with a physical gaming table with a play surface and at least one deck of physical card. In some instances, administering the blackjack game comprises dealing, after receiving the at least one wager, at least one hand from the at least one deck for the blackjack game; determining that an outcome of the hand necessitates a dice roll of a set of specialized physical dice associated with a secondary game; determining a payout value on the at least one wager based on an outcome of the dice roll; and resolving the at least one wager according to the payout value.
Gaming systems and methods having automated dice features
A gaming system comprises a gaming controller for conducting a first and second dice game, a display device to present the dice games, a plurality of dice, and one or more automated dice units (ADUs) to house and shake the dice to generate a dice outcome. The gaming controllers are configured to detect, via at least one sensor in response to generating the dice outcome, outcome indicia for each die, identify a first set of dice and a second set of dice at least partially different from the first set, translate the detected outcome indicia of the first set into outcome values for a first game outcome of the first dice game and the detected outcome indicia of the second set into outcome values for a second game outcome of the second dice game, and cause the display device to present the game outcomes.
Board Game Assembly
A board game assembly includes a game board that has game board indicia printed thereon comprising imagery of a floor plan of a house. A plurality of identity boards is provided and each of the identity boards is assigned to a respective player. A pair of dice is provided for rolling during the course of game play. A plurality of playing cards is provided which includes a set of hint cards, a set of character cards, a set of ability cards, a set of quest cards and a set of memory cards. A selected number of the playing cards is dealt to each of the respective players and is positioned on a respective card location on the identity board that is assigned to the respective player. A plurality of game pieces is each assigned to a respective player and each of the game pieces is positionable on the game board to indicate a location of a character assigned to the respective player.
STRATEGIC GAME, GAME SYSTEM AND GAME METHOD
A strategic game played on a game board with a plurality of spaces using game piece types having different strengths. Two dice control play and movement of the game pieces about the game board. One six-sided die contains four colors corresponding to the players' game pieces and two jokers. A second six-sided die contains four directions and two jokers. Rolls of the two dice control game piece movements about the game board. When one player's higher strength game piece lands on a same space as another player's lower strength game piece, the lower strength game piece is removed from the game. Various action game board spaces allow (i) pieces to move quickly to a different position on the board, (ii) players secure another turn to roll the dice and (iii) removal of pieces or put into jail. Different strength game pieces can move different distances on the game board.
System and method for hosting and managing a live game
A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.