Patent classifications
A63F11/0074
CASINO TABLE GAME APPARATUS AND METHOD
A casino table game includes a table having markings for identification and placement of wagers entered by multiple players, cube a first pair of dice including traditional dot markings on each of six surfaces of each die, a second pair of cube-shaped dice, each die cube having a single alpha symbol Y or O on one cube surface, and the remaining sides blank. Wagers are placed according to predefined rules associated with markings on the table surface. Wagers include [PLAY], [MORE] and [Yo!]. Markings are [LOW] (4, 5 or 6) with odds of 3 to 2; [HIGH] (8, 9, 10) with odds of 3 to 2; [2, 3, 12] with odds of 7 to 1; [11] with odds of 15 to 1; and [PAIRS] with odds 7 to 1. Games main wagers [Play] [More] [Bonus] payouts will vary based on dice outcomes. Alternately, two pair of conventional dice may be used.
SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE
Disclosed is a method and system for preventing replay attacks for mobile promotions associated with promotion devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the promotion device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event.
Method and apparatus for a board game
They physical game apparatus is comprised of: a game board; four dice; 2 sets of 5 player totems that include one Freemind, three energy totem pieces and 1 heart totem for each team; ten tokens; three pyramid tokens, 5 tradeoff coins and a stock certificate used for Internet connectivity. To start the game a first roll is made where players pick up pair of die and shoot for highest possible number; the player with the highest number chooses order of play and to play with tokens and a choice between three or five tokens.
MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.
BOARD GAME
A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided.
System and method for augmented reality gaming using a mobile device
Disclosed is a method and system for preventing replay attacks for mobile promotions associated with promotion devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the promotion device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event.
GAME AND GAME KIT
A method of playing a game, including the steps of providing a game system, said same system including a rules booklet, a timer, a plurality of tokens, a judge's badge, a plurality of topic cards, a plurality of direction cards, and a plurality of discussion topic cards, selecting a player to be the judge, the judge selecting a topic card, the judge reading the topic card to the players to establish a premise to be argued, and the judge providing each player with a direction card to assign each respective player a direction to either agree or disagree with the premise. The game further includes starting the timer to initiate an argument round, arguing the premise with the judge moderating the argument round, the judge ending the argument round, the judge deciding who won the argument round, winners taking one token, passing the role of judge to the next player, and repeating steps the above until declaring the first player to reach a predetermined token sum the winner.
Information provision device, information provision method, and information provision program
An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.
Memory Card Game
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.
SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE
Disclosed is a method and system for preventing replay attacks for mobile promotions associated with promotion devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the promotion device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event.