Patent classifications
A63B57/405
SMART ELECTRONIC WRIST DEVICE WORN BY HUMAN SUBJECTS FOR WIRELESS HEART RATE MONITORING AND NETWORKING IN REAL-TIME
Embodiments herein describe a wristband for securing the smart electronic wrist device to the human subject. A heart rate sensor, coupled to the wristband of one embodiment, attaches to the human subject, and to generate electronic signals responsive to the heart rate of the human subject. An analog to digital signal converting circuit (ADC), electronically coupled to the heart rate sensor, to receive electrical signals generated by the heart rate sensor. A digital signal encoding circuit, electronically coupled to the ADC, to convert the electrical signals to data signals. A wireless communication interface to transmit the digital signals wirelessly to a handheld phone call device. The handheld cellular device is wirelessly coupled to the smart electronic wrist device to receive data concerning the human subject derived from the data hear rate signals, and is also coupled to the data communication network to transmit the data heart rate signal.
Method of conducting interactive computer sports on and off the internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.
GOLF HOLE CUP WITH GOLF BALL EJECTION DEVICE
A golf hole cup with a golf ball ejection device includes; a golf hole cup; a movable part accommodated in the cup, the movable part allowing a flagstick ferrule to be inserted therein and removed therefrom, and the movable part being movable vertically with the flagstick left inserted therein; a guide part that guides the movable part vertically; an elastic body that is at a bottom of the movable part, and exerts force to make the movable part having been pushed down return to an original position; a drive unit; a transmission part that is connected to the movable part and transmits downward acting force to the drive unit, the drive unit converting the downward acting force into upward acting force; an elevation part that is elevated upon receiving force from the drive unit; and a bottom plate part that is connected to and is elevated with the elevation part.
Putting skill game
The putting game device provides a rigid putting surface with an attached green that leads to a ramp. The ramp and putting surface store within a housing to create a mobile game that is easily stored and transported. The housing includes a support to angle the housing and the game board for play. Each game board provides at least one cup, preferably multiple cups, for the user to putt the ball into. The targets may be simple holes in the game board or the targets may be a raised target that extends vertically above the game board. The game device also enables the installation of different game boards for different target arrangements.
SPORTS COMPETITION SERVER HOSTING GAMES BETWEEN REMOTE OPPONENTS USING PHYSICAL SPORTS IMPLEMENTS IN REAL-TIME
Real-time sports competition is hosted by a server between remote opponents. The interactive sports game play involves sport specific tools simulating equipment used for in-person sports competition with projectiles. Opponents are paired for sports competition using the sport specific tools, including identifying opponents from the plurality of players to compete. A competitive sports game is hosted between the paired opponents by receiving input from each player sourced from a sport specific tool with sensors to determine motion of the specific sport tool caused by players, and wireless circuitry to transmit motion data to the user computers, wherein motion data includes at least velocity and impact force against a projectile. A winner of the competitive sports game can be determined.
Smart system for display of dynamic movement parameters in sports and training
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement and or game apparatus in motion, and the subsequent energy, velocity, and trajectory of a game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control interactive sports game play, communicate game information to players, generate and control visual simulations, and display player performance information.
GOLF FLAGSTICK DEVICE FOR DETERMINING A GIMME PUTT
A golf flagstick device determines whether a golf ball has come to rest within a fixed distance of a golf hole such that a player is awarded a gimme putt. The device includes a sensor to detect whether a golf ball is near a golf hole. In operation, the device creates a visible perimeter surrounding the golf cup and measures the distance between the golf ball and the golf cup. The device can also record and detect other information related to pace of play and player activity on and around the putting green.
Smart system for display of dynamic movement parameters in sports and training
A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
COMBINATION FLAGSTICK AND BALL RETRIEVAL DEVICE
A combination flagstick and ball retrieval device include an elongated flagstick having a top end and a bottom end. A ferrule is positioned along the bottom end of the flagstick, and a ball retrieval device is secured along the flagstick at a location adjacent to the ferrule. Both the ferrule and the ball retrieval device include a shape and size that is suitable for engaging a golf course cup. The ball retrieval device includes a generally circular frame having a central aperture and a slotted channel for receiving a connector that is secured onto the flagstick. The connector including protrusions to engage the slotted channel. The ball retrieval device also includes a malleable and resilient upper member having an outside diameter that is greater than the outside diameter of the frame member.
SMART SYSTEM FOR DISPLAY OF DYNAMIC MOVEMENT PARAMETERS IN SPORT AND TRAINING
This invention relates to a system that interconnects real golf or other sports equipment to a computer. From hereon, sports apparatus, sports equipment, sports equipment items, are examples of a gaming apparatus, unit, tool, or item, and the latter should be understood to be included in the former. In a preferred embodiment the computer is coupled wirelessly to sports implement component, in one embodiment, the sporting equipment is a race car steering wheel coupled with a driver's hand, boxing gloves coupled with a fist, tennis racquet, couple with a tennis ball, basketball coupled with a shooting hand, football couple with a throwing hand, bicycle coupled with a pedal, bowling ball coupled with a bowling throw, soccer couple with a kick, volleyball coupled with a hitting hand, baseball bat coupled with a baseball, all using sensors including accelerometers, gyroscopes and a compass and or a combination of multiple sensing devices.