A63F2003/00018

Board Game for Incorporating Beverages and Method for Playing
20230201702 · 2023-06-29 ·

The present invention relates to a board game providing opportunities for drinking both alcoholic and non-alcoholic beverages during playing of a game while performing daring tasks and sharing fun stories with other players. The game provides customized game pieces in the form of miniature replica drinking vessels, a board game having a path formed of a plurality of spaces/blocks. Each block is associated with a task and a subset of blocks are labeled as “Risky Venture” spaces. The game provides a deck of “Risky Venture” cards, wherein each card includes a daring task thereon which can be performed by a player instead of drinking a beverage when the game piece of the player lands on the “Risky Venture” space. A player wins the game by being the first to reach the finishing line by traversing all the blocks and performing all the tasks and instructions along the way.

Fitfreak - Board Game - Lessons on Fitness, in a game
20170354862 · 2017-12-14 ·

A board game and method of implementing the game comprise displaying a squared oblong rectangular game board comprising a width comprising at least ten squares. A set of player pawns or markers pieces on the game board is envisaged. The player pawns are initially arranged for beginning play by retention with the players themselves. Game play is enabled by one or more users following the standard set of rules.

METHODS AND APPARATUSES TO FACILITATE PROVISIONING OF A NEW BOARD GAME
20220233946 · 2022-07-28 ·

A board game requiring players to move traveler pawns along a game board to accumulate points. The game board comprises a path for a travel guide pawn and a plurality of paths for traveler pawns. The travel guide pawn and traveler pawns move along colored and numbered spaces that make up the paths in accordance with the roll of a plurality of dice. Points are accumulated by landing a traveler pawn on a numbered space in the same column as the location of the travel guide pawn. The game is won by accumulating a predetermined number of points.

Board game relating to the covid-19 pandemic
20210387081 · 2021-12-16 · ·

A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.

Methods And Apparatus For A Board Game Utilizing An Expandable Board

Apparatus and methods for a board game using the concept of an expandable game board are offered. In a preferred embodiment, the game board represents an overview of a historical Japanese castle and there are four separate areas of the castle that are represented by four board quadrants or sections. The board game is playable with a single board section, with two board sections, with three board sections, or with all four board sections. When two or more board sections are utilized, the board sections operate in coordination to provide an expanded playing board wherein a player may control game pieces on a plurality of board sections and/or may move game pieces between board sections. Thus, movement of game characters and/or objects through the various buildings, structures, and grounds of a historical castle may be represented in a table-top board game, and the buildings, structures, and grounds may be expanded through the addition of one or more additional board sections. To advantageously enhance customer engagement and marketing opportunities, each additional section of the game board may be released separately and at predetermined future dates.

Confidence Is Boss
20220016518 · 2022-01-20 ·

“Confidence Is Boss” Board-Game is a personal development tool utilizing the acronym V.I.C.T.O.R.Y. as a constructive and practical guide to personal growth. The “C” in V.I.C.T.O.R.Y. is characterized by confidence. It is the center of attention, the ringleader of all including traits that relays instruction allowing all the traits to feed on it. The board-game is controlled by a set of playing cards, with each player having their own deck of cards which corresponds with the character they chose in the game. Confidence Deck and the Solution Deck are generally accessible to every player, providing instructions, solutions, questions and direction for personal victory.

Board game relating to the Covid-19 pandemic
11654348 · 2023-05-23 · ·

A board game which creates an entertaining playing and learning environment pertaining to the Covid-19 pandemic, comprises a game board with spaces thereon corresponding to geographical locations or places which have significance to the novel coronavirus pandemic, game pieces for each player to move around the board, dice to be rolled to advance game pieces along the board, currency, various learning elements including information cards and said locations or places, all working together to create a fun and learning environment.

Self-Improvement Game
20230405451 · 2023-12-21 ·

The weekly clock in hours is the only board game of its kind that is specifically created to help individuals remain steadfast in the pursuit of their goals. This unprecedented product is uniquely designed with diverse reflection and moving forward cards that are developed to motivate users to persevere and utilizes cutting-edge organizational tools, such as: a notepad calendar and weekly check in hour metrics, that guarantees users are able to better plan and manage their time as they accomplish their agendas.

A GAME BOARD APPARATUS
20200306617 · 2020-10-01 ·

Disclosed is a board game apparatus (1), comprising: a playing board (2) having marked thereon at least two paths (3) starting from the corner or edge (4) of the board and ending at a center point (5) on the board, each of the paths being divided into equal numbers of subunits (6) each one being demarcated and mentioned thereon a particular number, the center point of the board includes one unit (7) mentioned thereon a particular number; a die (8) having at least two faces (9), each face having mentioned thereon a number which is distinct from the number mentioned on another face; a set of game pieces for identifying the players of the game; wherein the number mentioned on any subunit (6) on the path (3) is divisible by the number mentioned on at least one face of the die (8), but not by all numbers mentioned on the faces of die, in that the number mentioned on unit of center point of the board is divisible by all the numbers mentioned on faces of the die; provided that when the die (8) has only two faces the number mentioned on any subunit (6) on the path (3) is divisible by only one number out of the numbers mentioned on two faces of the die (8).

Toy Apparatus And Methods Of Manufacture And Use Thereof
20190201782 · 2019-07-04 ·

A toy or game apparatus including a figure or character member and a trigger means. User actuation of the trigger means causes at least part of the figure or character member to vibrate and/or shake. The vibrating or shaking occurring occasionally and/or after a period of time has elapsed.