A63F2003/00022

GAME TOY

One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.

Strategy Game Method and Apparatus
20190308089 · 2019-10-10 ·

A board game of strategy in which a plurality of player markers are strategically moved along a plurality of concentric paths along the board and where a plurality of colored interconnecting members are located between the plurality of marker positions to create a plurality of continuous paths of connecting members. Each player selects a plurality of identically colored markers, placing the plurality of identically colored markers on successive marker positions along the plurality of continuous paths. A colored dice is selected corresponding to at least one of the continuous paths of the same colored interconnecting members, the player choosing a path that includes a vacant marker position at the end of the path. The dice is rolled and one of the plurality of identically colored markers is moved the number of spaces indicated on the dice with the hope of landing on a vacant marker position. If the marker does not land on a vacant marker position the marker is removed off the game board.

Game of strategy, memory, and chance
10092822 · 2018-10-09 ·

A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner. The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.

GAME BOARD BASED ON REAL ESTATE MANAGEMENT
20180093168 · 2018-04-05 ·

A game board based on real estate management is provided. The game board may include pawns, a board, foundation pieces, house pieces, action cards and renter pegs. Further, the board may include zones associated with at least one real estate restriction. Further, the game board may include at least one track including a plurality of spaces. Further, the plurality of pawns traverses along the at least one tracks. Further, a traversal of a pawn corresponding to a player along a track of the at least one track may be based on a random outcome associated with the player. Further, placement of a foundation piece corresponding to a player on a real-estate property space indicates the player's ownership of the real-estate property space. Further, a renter peg attached to a foundation piece placed on a space indicates collectability of rent for a real estate property associated with the space.

SCAVENGER QUEST BOARD GAME
20260007949 · 2026-01-08 ·

The invention is a board game in which players are to perform a scavenger quest by moving around the game board in an attempt to land on specific spaces that will allow them to collect a variety of objects in the form of items tokens, which they will then place on a card assigned to them containing a unique combination and pattern of potentially matching objects in an attempt to complete one of a number of prescribed geometric patterns using the item tokens, Other players of the game are potentially in competition for the same objects, and as such being the first player to successfully complete any of the geometric patterns on their card will deem them the winner of the game.