Patent classifications
A63F2003/00223
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Memory tic tac toe
A more challenging tic-tac-toe game is described. This game makes use of an apparatus comprising a grid of openings configured to receive multi-sided playing pieces that each have a symbol on one side that once the playing pieces are inserted into the grid openings with the symbol not visible to the players, each player must memorize their moves to successfully place symbol playing pieces adjacently in a row or obtain tic-tac-toe. This game can be played in several different modes, including electronic versions, with varying complexity. In this game, each move, of each player, is hidden from view once a move has been made and when a player believes they have formed tic-tac-toe, the game apparatus reveals the moves and whether a player has successfully formed tic-tac-toe or not. The methods of play combined with a game assembly that can shield moves from each player but also reveal past moves at the end of play or at other appropriate times provides a challenging game that utilizes a combination of strategic thinking and memory.
Multi-dimensional game comprising interactive physical and virtual components
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
Mechanical game assembly system and method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
Dual-sided playing piece game apparatus and method of play
A game apparatus comprises a set of fifteen dual-sided playing pieces, a pair of dice, a stock tray, and at least two collector trays. Each of the dual-sided playing pieces has a first face comprising an indicia selected from a plurality of indicia and a second face, opposite the first face, comprising another indicia selected from the plurality of indicia. Each die comprises a number of facets corresponding to the number of indicia in the plurality of indicia. The stock tray is configured to hold a predetermined number of the dual-sided playing pieces that are available for play. Each of the at least two collector trays are configured to hold a predetermined number of the dual-sided playing pieces that are no longer available for play.
Mechanical Game Assembly System and Method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
Kit for a game system and method of use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Multi-portion removable cover apparatus and related methods
Apparatus and methods are disclosed for sealing openings on containers and other structures, permitting selective removal of portions of the seal structure, and for similar selective removal of portions of adhesive elements such as bandages.
Kit for a Game System and Method of Use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Flick football game and method of playing
A finger flicking football game comprises a waterproof triangular-shaped football for finger flicking and a pair of transportable game boards. Each game board comprises: a planar table surface having a plurality of apertures, each aperture designed to hold a cup sized for playing beer pong, and a pair of goal posts hinged from a rear end of each planar table surface. During game play, the players take turns flicking the football towards the cups in the other player's game board. Should their flicked football land in a cup, that player has scored a six point touchdown and can proceed to finger flick the football towards the other players goal posts for scoring an extra point.