Patent classifications
A63F2003/00466
Method to Play American Football Strategy Game
American football is unique among all team sports with respect to the level of coaching involvement in each play. The moment that coaches from both sides call the offensive and defensive play respectively, there's already a winner and a loser on paper. The key idea and original motive of this invention is to develop a football game algorithm to compare two play calls drawing on boards: one offense and one defense, and to predict what is the likely outcome for one scrimmage down. To make the game algorithm as close to reality as possible, many aspects need to be considered, which include but are not limited to: real football rules, real event sequence, information process logics, and balance among position players with similar role. The result of all the careful consideration is a football strategy game with three-stage algorithm for a scrimmage down.
MISTER OR MADAM PRESIDENT
This board game simulates the presidential nomination process and further requires the players of the game to demonstrate their knowledge of American's immigration issues, social issues, economy, foreign policy, healthcare, domestic policy, environmental, criminal issues, science, national security, education, and the electoral system. The game includes a game board having a serpentine or S-shaped track with a bilateral course, player pieces representing people candidates, trivia and scandal cards, answer key with playing instructions, and dice. All players begin at the debate stage. Each player will draw a card and answer the question presented. A correct answer moves the player forward toward the White House (on left side of the track). However, if the player answers wrong, they will move forward toward Informercial Land (on the right side of the track). The first player to reach the White House space is the nominated candidate for President of the United States.
Soccer board game assembly
A soccer board game assembly for playing a soccer themed game includes a panel that is representative of a soccer field. Each of a pair of goals is coupled to the panel proximate to a respective opposing end of the panel and equally distant from opposing sides of the panel. A disc and a set of figurines are selectively positionable upon an upper surface of the panel. Each figurine comprises a base that is configured to be grasped in a hand of a user, positioning the user to tilt the figurine and to impart a downward force upon a circumference of the disc to selectively propel the disc toward a respective goal and another figurine.
STRATEGIC GAME, GAME SYSTEM AND GAME METHOD
A strategic game played on a game board with a plurality of spaces using game piece types having different strengths. Two dice control play and movement of the game pieces about the game board. One six-sided die contains four colors corresponding to the players' game pieces and two jokers. A second six-sided die contains four directions and two jokers. Rolls of the two dice control game piece movements about the game board. When one player's higher strength game piece lands on a same space as another player's lower strength game piece, the lower strength game piece is removed from the game. Various action game board spaces allow (i) pieces to move quickly to a different position on the board, (ii) players secure another turn to roll the dice and (iii) removal of pieces or put into jail. Different strength game pieces can move different distances on the game board.
APPARATUS FOR A BOARD GAME
This invention provides apparatus for a board game relating to horse racing and to the racing industry in particular, simulating activities relating thereto, both on and off the track. The apparatus comprises a board, place markers, simulated bank notes and outcome generating means. The board has markings depicting first and second horse racing courses which represent respective lower and higher levels of racing. The courses are arranged as inner and outer rectangles surrounding an enclosed area. Each course comprises a plurality of discrete place marker landing zones defining for receiving player place markers according to outcomes generated by the throw of dice.
Board Game and Method for Use
A board game incorporating bottle flip action, in which players attempt to flip a partially filled water bottle into the air so that it lands on its bottom in a designated target area on a game board, or in accordance with the play outlined on a game challenge card. Players earn points and move their playing pieces along a scoreboard by successfully completing individual challenges, challenges with an opposing player, group challenges with all players, or creating their own challenge.