Patent classifications
A63F2003/00719
Game Kit
A game kit includes a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first hook and loop fastener and at least one disc member; the at least one disc member having a scrubber and a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.
Cubic element for construction toys and a method for forming same
The present invention relates to a cubic element for construction toys, including three, straight, open-ended channels each formed on an adjacent different face of the cube between two opposite faces of the cube and extending in orthogonal opposite directions to each other (X,Y,Z). Each channel includes a bottom wall and two upwardly extending parallel sidewalls, wherein the width of the bottom wall and the distance between the face which is distal to the channel that is extending orthogonally from the same cube face, and the sidewall adjacent the distal face, are substantially equal.
STACKING GAME SYSTEM
A game has a plurality of game pieces that are configured to be stacked upon one another in a loosely interconnected fashion that permits the stack of game pieces to tumble once the stack becomes unbalanced or unstable.
CHESS SET WITH INTERMESHING GAME PIECES
A chess set includes two or more chess pieces that have radial symmetry around a vertical axis and having rank-identifying shapes similar to those found in common Staunton style chess pieces. The chess pieces are designed such that at least two of the pieces can intermesh or combine with one another to result in a meshed pair that can be stored in less than 65% of the space that would be required to store the two pieces if stored separately.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING A GAMEPLAY
Disclosed herein is an apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the apparatus comprises a game board and a game piece. Further, the game board comprises a playing surface comprising markings. Further, the game piece comprises piece surfaces. Further, the game piece is positioned on the playing surface such that one of the piece surfaces is disposed over one of the markings. Further, the game piece comprises a sensor, a processing device, a storage device, and a presentation device. Further, the sensor generates sensor data based on the disposing of the one of the piece surfaces over the one of the markings. Further, the processing device analyzes the sensor data and identifies the one of the markings. Further, the storage device retrieves one of the information corresponding to the one of the markings. Further, the presentation device presents the one of the information.
CUBIC ELEMENT FOR CONSTRUCTION TOYS AND A METHOD FOR FORMING SAME
The present invention relates to a cubic element for construction toys, including three, straight, open-ended channels each formed on an adjacent different face of the cube between two opposite faces of the cube and extending in orthogonal opposite directions to each other (X,Y,Z). Each channel includes a bottom wall and two upwardly extending parallel sidewalls, wherein the width of Fa the bottom wall and the distance between the face which is distal to the channel that is extending orthogonally from the same cube face, and the sidewall adjacent the distal face, are substantially equal.
Customizable playing cards with interchangeable components
A customizable playing card having: a plurality of connectable surfaces, wherein each surface is capable of being removably adhered to each other surface via static electricity; a first card component having: a front first card component face; and a back first card component face; and a second card component that joins with the first card component via the static electricity; the second card component having: a front second card component face; and a back second card component face; wherein the first card component connects to the second card component such that the front first component face is the front card face; and such that the front second component face is opposite to the front first component face and is the back card face.
PORTABLE GAME RECEPTACLE TARGET FOR RECEIVING GAME PIECES
People love fun fast paced family friendly party games having elements of skill and luck allowing everyone to get in on the fun. Fast paced game play can be a more hygienic alternative to beer pong with the receptacle target being portable, lightweight, durable, compactly storable, placeable for instance onto a table or a truck tailgate. Embodiments can be used as amusement games with players stacking game pieces on or tossing game pieces towards a receptacle target. Innovative elegant designs brings out the natural beauty of wood or other stylistic materials in a fun functional manner.
CUSTOMIZABLE PLAYING CARDS WITH INTERCHANGEABLE COMPONENTS
A customizable playing card having: a plurality of connectable surfaces, wherein each surface is capable of being removably adhered to each other surface via static electricity; a first card component having: a front first card component face; and a back first card component face; and a second card component that joins with the first card component via the static electricity; the second card component having: a front second card component face; and a back second card component face; wherein the first card component connects to the second card component such that the front first component face is the front card face; and such that the front second component face is opposite to the front first component face and is the back card face.
Word game with multi-sided pieces with notches for interlocking of the pieces at various angles
Game apparatus comprising a plurality of multi-sided, game and base pieces having notches whereby the pieces may be interlocked, and said pieces having two faces with indicia or other markings on at least some of the faces whereby words and/or equations and/or other things can be formed along horizontal and/or vertical and/or diagonal axes by placing game pieces adjacent to each and/or game pieces and/or base pieces interlocked into each other. Methods for playing games with said apparatus in two and/or three dimensions is disclosed.