Patent classifications
A63F2003/00785
CHESS GAME AND METHOD OF PLAY
A computer-based system for receiving, analyzing, processing, managing and sending personal health information, and other information in conjunction with use of one or more personal nebulizer or vaporizing devices and personal breath analysis devices. System devices include a personal nebulizer or vaporizing unit with a mouthpiece, which may be detachable and replaceable. The mouthpiece includes an orifice through which vapor is emitted. The substance to be vaporized is contained in an ampoule inserted into the device, where the substance enters an atomization chamber where vaporization is achieved through piezoelectric transducers or atomizers providing sonic or ultrasonic vibration. The substance includes a variety of therapeutic, homeopathic, or naturopathic formulations, remedies, or serums.
TILE GAME APPARATUS AND METHOD
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.
GAME AND METHOD OF PLAYING SAME
The present invention, generally, provides a plurality of sets of hexagonal game pieces dimensioned to abut against each other and wherein an upper surface of each game piece is divided into six sections each having an assigned point value. The first set has point values associated with each segment. The second set represents a bonus value associated with the top surface numbers and the third set has a second set of bonus numbers. Colors can be provided to the various sections of each game piece for simplifying the associated bonus numbers associated therewith.
Chess game and method of play
A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or “circuits” of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board.
MAZE GAME APPARATUS WITH STORYTELLING
A maze game with storytelling is configured to enable a player to play by selecting and placing connectible puzzle pieces to collectively form a maze. Each connectible puzzle piece includes a character, a segment of a path, and a plot of a story. The maze game includes a plurality of connectible puzzle piece of various types. Types of the puzzle pieces include puzzle pieces that include illustrations of characters that specify a part of evolving plots of a story. The player plays the maze game by interactively selecting and placing connectible puzzle pieces and create a maze by extending segments of the path while evolving plots of a story. The game includes the player perform storytelling based on an evolving plot of the story by tracing the path of the maze using an actor piece.
Unconventional warfare wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
Unconventional Warfare Wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
BOARD GAME
A board game apparatus with a plurality of triangular playing spaces upon which are positioned and moved two sets of playing pieces, one for each player; each set of playing pieces includes a number of pieces which are separately movable to different groups of the triangular playing spaces. The players alternately move one piece each with the objective being to threaten the opposing player's most important piece with imminent inevitable capture.
GAME PIECE
This invention relates generally to a game-piece article. In one embodiment, a game-piece article includes, but is not limited to, a base structure comprised of a base and at least one pylon structure coupled to the base structure and projecting therefrom.
NUMERICAL SEQUENCE BOARD GAME
A numerical sequence board game. The numerical sequence board game includes a gridded board and corresponding playing pieces. The hexagonal-shaped playing pieces may be placed on corresponding hexagonal grids on the gridded board during game play. Each playing piece may include numerical indicia that can be used to form numerical sequences with other playing pieces, wherein the numerical sequences may be formed in one or more directions on the gridded board.