Patent classifications
A63F2003/00794
FUSIBLE TOY BEAD
A fusible toy bead includes a plurality of protrusions and a plurality of recesses.
Method for Guiding a User in Creating a Craft, and Crafting System
A method for and system for guiding a user in creating a craft. At least a portion of a selected crafting challenge is displayed on a portion of a display surface which is visible through a crafting surface. A composite guide element is shown on the display surface visible next to the display surface part which is visible through the specific crafting surface and a further composite guide element is also provided at a receptacle corresponding to the displayed composite guide element. It is ensured that the composite guide element and the further composite guide element provide at least two mutually independent instruction components.
Fusible toy bead
A fusible toy bead includes a plurality of protrusions and a plurality of recesses.
Three Dimensional Letters Word Game Components and Game Methods of Play
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
TABLE TOP GAME BOARD SYSTEM AND COOPERATING COMPONENTS
The present invention comprises a chance and strategy game system wherein pawns race to home through a continuously changing maze. The movement of the maze barrier members and the pawns, which occurs with each player's turn, has the surprising benefit of continually rebalancing the likelihood of winning. Because of this characteristic, the game works well for a mixture all ages and experience levels. It is a very family friendly game since all players experience many little wins throughout the game. The game works for 2 or more players as individuals or as teams. In addition, it is one of the few board games that can end in a tie.
WORD GAME AND METHOD OF PLAY
A word-guessing game and a method of playing are provided. The word-guessing game having a word card having one or more words shown on the word card. One or more pieces are provided for playing the word-guessing game. Each of the one or more pieces are physical objects, and wherein the one or more pieces are configured to be arranged by a player on a playing surface to make a visual representation of a word of the one or more words shown on the word card.
Three dimensional letters word game components and game methods of play
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
Method and apparatus for playing a chess-like game
A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.
STACKING GAME SYSTEM
A game has a plurality of game pieces that are configured to be stacked upon one another in a loosely interconnected fashion that permits the stack of game pieces to tumble once the stack becomes unbalanced or unstable.
GAME
A game has a plurality of value pieces and playing pieces of different colors for different players, a surface having a boundary formed as a circle or a square and two lines inside and outside of the boundary so that players are positioned on the second line and throw the playing pieces to strike outwardly of the boundary, and structural elements placeable on the surface and each having a flexible elongated part to form the boundary formed as the circle or the square, the first line, and the second line, and each of the structural elements is provided with engaging formations introduceable into the surface to retain them.