Patent classifications
A63F2003/00798
BALANCING LEVER GAME
A balancing lever game with game pieces including beams, movable loads, and fulcrums that players may use to create balanced compound lever systems. The balancing lever game can be played singly, or with multiple players. The game pieces may be used to arrange and re-arrange the beams and a plurality of movable load game pieces of different mass and sizes to create a balanced system where no beam game pieces are touching the ground or leaning on each other. Starting with a main fulcrum game piece, a grooved beam game piece, and load game pieces, a player tries to balance the first beam game piece on a fulcrum with loads on either side of the first beam. To advance to the next level, the player places a beam game piece on top of a load game piece, and then seeks to balance the two beam game pieces.
Method for Guiding a User in Creating a Craft, and Crafting System
A method for and system for guiding a user in creating a craft. At least a portion of a selected crafting challenge is displayed on a portion of a display surface which is visible through a crafting surface. A composite guide element is shown on the display surface visible next to the display surface part which is visible through the specific crafting surface and a further composite guide element is also provided at a receptacle corresponding to the displayed composite guide element. It is ensured that the composite guide element and the further composite guide element provide at least two mutually independent instruction components.
Word forming ball game and target mixer
The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.
Marble Game Board and Method of Play
A game board and method of play. The game board and method of play include a board having indentations that can each support a marble. The indentations form starting groups, diagonal groups, sets, and home groups, which allows a player to move the marbles along several paths. The first player to move all of their respective marbles from the starting group to the home group, wins the game. Each player has the option of attempting to traverse the diagonal groups to shorten the pathway. However, rolling a certain number of the dice is required to pass through. A first color marked indentation indicates the position the marbles leave the starting groups, and also provides protection from killing by other player's marbles when they attempt to occupy the same indentation.
BOARD GAME APPARATUS AND METHOD THEREFOR
A board game apparatus, comprising a dented platform having a plurality of dents that are adapted to receive corresponding game pieces, wherein each dent adapted to accommodate a single game piece, and manipulating means adapted for placing the game pieces into desirable dents, or for shifting the position of a game piece between dents.
Word forming game assembly
A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.
Word Forming Game Assembly
A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.
Educational training systems, games, and methods
Games and systems for playing those games are described that are non-consequential, intuitively educational, reflective, and physically-interactive. The games can be played by players at a variety of skill levels and ages, using a set of unique cards and signs that direct the players to interact with one another and the game in ways that promote mental and physical development.
APPARATUS AND METHOD OF PLAYING A BOARD GAME SIMULATING SPORT OF BASKETBALL
A board game that simulates basketball, including a board, a plurality of markers, a pair of dice and a defense die. The board includes a top playing surface, which includes two halves, a centerline and a plurality of marker player positions. The plurality of marker player positions include benching, initiating, and shooting positions. Each shooting position is associated with a specific roll of two dice that must be met to score. Players are represented by markers, and on each turn, each player can make three moves, each move represent by moving one space on the board. On the third move, a player may opt to take a shot on basket by rolling the dice to try to match a qualifying roll total for the shooting position. If a qualifying roll total is met, then the marker player scores by removing the marker player from the board.
Device for Pattern-Building with Projectiles
A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be providedacross a plurality of channels of the device, or on a display of the devicein order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display.