Patent classifications
A63F2003/00876
Khata (kids have all the answers)
KHATA is a multiplication card game like no other. The title KHATA is unique. It is an acronym for Kids Have All The Answers. The game has a total of 288: 144 fact cards from 1 to 12 and 144 answer cards from 1 to 12. In the game box there are also two sets of game instructions. One game is for multi-players 3 or more. The second game is to be played with a partner only. In the left corner of the multiplication fact cards, there is a bonus feature that shows the process of addition in relation to multiplication. It is there to demonstrate the short cut multiplication provides when adding the same number multiple times, as well as, the correlation between addition and multiplication. The answer cards are color coded in three different colors. Answer cards for 1 thru 4 are neon blue, answer cards for 5 thru 8 are neon green, and answer cards for 9 thru 12 are neon orange. Bright colors can help with memory skills and player engagement. The games require memory and hand speed. As fact cards are placed down, the player with the corresponding answer card wants to be the first to place it down. Each player wants to be the first to rid their hands of cards. First player out of cards wins. Kids can also feel free to create their own games.
CARD TILE DECK AND METHOD OF PLAYING A GAME USING THE SAME
A card tile deck includes a plurality of card tiles divided into multiple zones with each of the zones including either a first indicia, a second indicia, a third indicia, or a null indicia. A method of playing a game includes forming a build stack of played card tiles from the plurality of card tiles by repeatedly positioning an active card tile on top of a played card tile with one of the zones of the active card tile substantially overlapping one of the zones of the played card tile. A null indicia can be covered by either the first indicia, the second indicia, or the null indicia. The first indicia or second indicia can be covered by either the third indicia or the null indicia. A third indicia can be covered by the null indicia.
CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
Chess game variant and method of playing the same
A board game that includes a traditional chessboard and two sets of playing pieces, where the playing pieces correspond to that of Western chess, but where each playing piece (possibly save the king) has a top portion and a removable corresponding bottom portion. Each player also is given a second group of top portions that can be interchanged with the original top portions. While game set up and playing piece movement is similar to Western chess, a piece is not captured when an opponent lands on the same board square but converted. The opponent removes the top portion and replaces the piece with a different tone top portion to provide visual indication that the playing piece has been converted to the other side. That converted piece stays on the board instead of being removed with few exceptions. The game ends when one player checkmates the other player's king.
CHESS GAME
A chess game named Water Crystal for two opposed players to train intelligence and tactics, the chess game includes: A checkerboard-style board partitioned by 12 horizontal lines and eleven vertical lines, divided in two symmetrical parts by a river, each part having a palace at the back rank center and patterns to help arrange pieces at the opening, a space, and a wooden bar at the end to help remember postponements; andTwo set of game pieces, each set having a color and including pieces named after the twelve zodiac animals and a Water Crystal piece, each having starting position, moving, and capturing rules, and where the starting positions of the two sets are symmetrical on the board.