Patent classifications
A63F2003/0447
CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME
A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.
Children's cooperative edutainment board game
A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.
New York Subway Board Game
A game which is instructive about a city's subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.