A63F2003/046

Pencil spinner
11465036 · 2022-10-11 ·

A portable rotatable spinner to be used in combination with a pencil and an educational curriculum worksheet, where the worksheet incorporates a spinner-type game board image, and where the game board is used by students to generate random results or data. The spinner has an arrow-shaped body. Located midpoint of the body is an integrally-formed, vertically-oriented cylinder. The cylinder extends symmetrically from the upper and lower surfaces of the body. Through the cylinder is a hole or aperture. The aperture has an internal diameter slightly larger than the diameter of a pencil. In use, the spinner is placed on top of the worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to a rest.

MATH STRATEGY GAME
20230143911 · 2023-05-11 ·

A math game is played by one or more players where the first player to reach a predetermined number wins the game. The game takes turn providing the players with a randomly picked number from a set of numbers or a choice option, and the player given the choice option can choose any one of the numbers from the set of numbers or zero that will give that player the best chance to be first to reach or not reach the predetermined number.

WAN
20220040560 · 2022-02-10 · ·

WAN is a child friendly educational card game that can be used to teach the concepts of trigonometric functions and identities or can be played as a simple card game by anyone over seven years old. The game uses all six basic trigonometric functions and their squares. These trigonometric functions are represented by various shapes and colors on the cards. Mathematical operations are determined by how the cards are placed. The game is played by creating card hands representing functions and operations that equal the number one. These card hands are called WAN hands.

Educational Math Board Game
20220203215 · 2022-06-30 ·

Educational math strategy games and methods of playing the same. The math strategy game may include a game board defining a plurality of spaces, a plurality of dice, and a plurality of distinct sets of game tokens for covering one or more of the plurality of spaces. During game play, a player may roll five dodecahedron dice and select a product of any two dice rolled. A token is placed onto the game board over one of the plurality of spaces matching the product selected. Game play continues until one player or team covers a horizontal, vertical, or diagonal series of adjacent spaces.

POSITIVE AND NEGATIVE NUMERICALLY VALUED DECK OF CARDS
20220184484 · 2022-06-16 ·

An accounting card game is disclosed. The game includes a first deck of cards having a positive numerical value and a second deck of cards having a negative numerical value. The decks have an equal number of cards. For each card in the first deck of a positive numerical value, the second deck includes a corresponding card of a negative numerical value having the same numerical magnitude. Players form matches of positive and negative card of the same magnitude, forming positive and negative match piles, and score points based on the values of the positive match piles. The accounting card game is useful for learning accounting and math skills in a fun and exciting manner.

See It Say It Know It Multiplication Tables
20220176232 · 2022-06-09 ·

The mechanics of See It Say It Know It Multiplication Tables involve moving pieces around a large board and discovering the product or answers by uncovering the multiplicand with dice rolls.

It is a game board kit, including twelve individual game boards, each game board configured to resemble the shape of or depict a number 1-12, known as a multiplier. Each number 1-12 has a corresponding (colored-coded) game board, with twelve numbers arranged on each game board. Also, the twelve numbers on each game board correspond to a product of a multiplier, which is a number 1-12 and is the multiplicand of the respective game board.

And twelve (color-coded) disks, each disk depicting one of a number corresponding to 1-12 and configured to cover one of the 12 numbers arranged on each game board.

PUZZLE GAME

A game having a playing surface with a first and second grid spaced a distance apart. Each grid has a plurality of fields arranged as a series of rows and columns that form one or more boxes, and each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid. Fields are populated with images selected from image sets for each grid. Each row, column and box of each grid cannot contain identical images. Each image of the first set corresponds to only one image of the second set, and each field of the first and second grids is populated by one image of their respective image sets whereby each image inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid.

Strategy Multiplication Game
20230302349 · 2023-09-28 ·

A math game that requires choice and strategic thinking in the practice of multiplication. Play takes place on a game board which consists of a grid of randomly arranged multiplication products. Players are given a “hand” of three or more numbered cards, with each number representing a factor in a multiplication problem. Players take turns choosing two of the factors in their hand to create a product which they mark on the game board. The first player to obtain the required number of marked products in a row, horizontally, vertically, or diagonally, wins the game. By choosing which factors they multiply, players can make offensive or defensive moves in their attempt to be the first to mark the required number of products in a row.

Game assembly
11176776 · 2021-11-16 · ·

A game assembly is configured to adjust an amount of money on a game token. The game assembly has a gameboard that uses a continuous path segregated into individually labeled areas. A random number generator randomly selects an integer between one and six. A token is placed on a first individually labeled area. A first instruction card is placed on the gameboard. The first instruction card designates a first play money amount to the token. A second instruction card is placed on the gameboard. Engaging the random number generator produces an integer that directs the token to move to a second individually labeled area. The integer links to instructions on the second instruction card for adjusting the first play money amount on the token.

PRIME BOARD
20220219071 · 2022-07-14 ·

A method of using a math manipulative configured to help a user organize a breakdown of a given number into its prime factors, the method including using a board comprising columns, each column assigned to a different prime number and configured to accommodate chips, the board giving a visual picture of the prime factors of the given number to the user, and adding the chips in each of the columns by the user, wherein a number of chip added in each of the columns is the number of times the prime number corresponding to each column is a prime factor of the given number.