Patent classifications
A63F2007/0011
GAMING APPARATUS AND METHOD OF PLAY
A gaming apparatus is disclosed comprising: a. a top that includes an axially aligned gripping member extending from the upper surface of the body of the top and dimensioned to be held between the thumb and forefinger of a player, the body terminating in a contact point that supports the spinning top, the portion of the body above the contact point in an embodiment being generally conical and having a circular cross-section that tapers outwardly at least a predetermined distance along the axis of the top; b. a planar inclined receiving surface having an upper or elevated end onto which the player releases the spinning top at the commencement of play; c. a generally horizontal scoring zone that is joined to, and is contiguous with the lower end of the inclined receiving surface, the surface of the scoring zone being provided with a plurality of spaced-apart generally circular recessed openings, the openings being of the same or of different diameters that correspond to cross-sectional diameters taken along the axis of the body of the top above the contact point; and d. a continuous enclosing frame that surrounds the inclined receiving surface and the horizontal scoring zone that is configured and dimensioned to retain the spinning top in play and prevent it from leaving the inclined surface and the scoring zone.
GAME UTILIZING REACTION ADJUSTABLE BUMPER
A game court with improved and adjustable back bumper may feature a back bumper pivotably attached by a band to an interlocking member of the playing court. The bumper may then have a reactive nature to contact by a rolling ball in play. Sliding locks may be utilized to lessen, or even eliminate, the reactive nature of the bumper.
PROJECTILE RAMP-LAUNCHING GAME AND METHOD OF PLAY
A first game apparatus for inside or outdoor use comprising an elongated runway having a front end and a rear end with a ramp positioned at the front end, a target supported above the runway at the back of the ramp, said ramp having a curvature such that a projectile propelled along the runway from the rear end, passing under the target, and sliding up the ramp is given an upward trajectory curving towards a target of a second game apparatus. In one embodiment, the target is mounted on a U-shaped frame with ends forming a dogleg out of the plane of the frame for positioning the target at an incline or vertically. In most embodiments the target includes at least one aperture for receipt of a projectile such as bean bag.
Convertible Tiered Game System
A convertible tiered game system comprising a plurality of tiered platforms, each tiered platform having at least one of a width and a length that is greater than any higher tiered platform, a plurality of tiered overlays configured to be seated upon each tiered platform among the plurality of tiered platforms, at least three of the tiered overlays comprising a center opening and having at least one of a width and a length that is greater than any higher tiered overlay, and a plurality of beverage container placement markers located on at least one of a tiered platform and a tiered overlay. The system may further comprise a lowest tiered overlay configured to rest on a same surface as the lowest tiered platform. The tiered overlays may comprise a lip extending downward along a vertical side wall of a tiered platform on which the tiered overlay is seated.
ENTERTAINMENT SYSTEMS AND RELATED METHODS
Described herein are various mobile entertainment systems. A system can include a housing defining an inner volume and a plurality of externally facing apertures; and a plurality of tracks that each traverse a portion of the inner volume. A track may connect an externally facing aperture to a second externally facing aperture. An externally facing aperture receives as an input or provides as an output an object. The object may travel along a track from an externally facing aperture to a second externally facing aperture. The system can further include electronics for generating one or more visual or auditory effects; one or more sensors coupled to the housing, an object, or a prop; and/or one or more props, each connected to a drive motor. A microcontroller of the system activates the electronics, sensors, and/or drive motors based on a library of motion profiles or effect profiles and/or received sensor data.
Portable outdoor game
A portable outdoor game that may include a ramp, a target, and one or more projectiles. The ramp may include an elongated runner and an elevation structure. The elevation structure may be positioned at one end of the runner and lift that end of the runner from a playing surface, creating an angled incline in the runner relative to the playing surface. Projectiles may roll or slide across the runner in the direction of the elevation structure. The projectiles may become airborne after traveling over the elevation structure and land within or near the target.
PORTABLE OUTDOOR GAME
A portable outdoor game that may include a ramp, a target, and one or more projectiles. The ramp may include an elongated runner and an elevation structure. The elevation structure may be positioned at one end of the runner and lift that end of the runner from a playing surface, creating an angled incline in the runner relative to the playing surface. Projectiles may roll or slide across the runner in the direction of the elevation structure. The projectiles may become airborne after traveling over the elevation structure and land within or near the target.
Air assisted roll down game
An arcade game comprising an elevated ally having a first flat planar section to receive rolling game elements and a second alley section having a plurality of targets, wherein the targets are passages though the second alley section and sized to allow the rolling elements to pass through said passages and game has a compressed gas reservoir and a plurality of exit portals and a controller that allows players to release gas and affect the motion of rolling elements on the target section.
Portable game with rotating containers
A portable game includes a playing surface having a first portion and a second portion, where the first portion has at least one container. Each container has an opening and is rotatably connected to the first portion, and each container is configured to rotate between a scoring position and a closed position. The opening of each container is configured to receive a game piece via the playing surface when that container is in the scoring position but not when that container is in the closed position. The portable game also includes one or more border rails that at least partially surround at least a portion of the playing surface.
Portable Game with Rotating Containers
A portable game includes a playing surface having a first portion and a second portion, where the first portion has at least one container. Each container has an opening and is rotatably connected to the first portion, and each container is configured to rotate between a scoring position and a closed position. The opening of each container is configured to receive a game piece via the playing surface when that container is in the scoring position but not when that container is in the closed position. The portable game also includes one or more border rails that at least partially surround at least a portion of the playing surface.