Patent classifications
A63F7/0005
SLIDING PUCK MULTIPLAYER GAME WITH ADJUSTABLE DIFFICULTY
The present invention relates to the technical field of hockey-type table games, in particular to a game in which pucks are projected across a playing surface by means of a compression system that can be operated with the fingers of one hand and which aims to insert said pucks into a goal. Specifically, it provides a sliding puck multiplayer game having the possibility of adjusting the difficulty of the game and the number of players, characterized in that it comprises: a polygonal-shaped modular platform; a plurality of interchangeable connector bridges of different sizes that are connected to said modular platform; and a plurality of sliding pucks that are propelled by the effect of said elastic band, to go through said connecting bridges. In this way, it is possible to obtain a sliding puck game that allows a greater number of players simultaneously, with adjustable difficulty, portable and modular.
GAME UTILIZING REACTION ADJUSTABLE BUMPER
A game court with improved and adjustable back bumper may feature a back bumper pivotably attached by a band to an interlocking member of the playing court. The bumper may then have a reactive nature to contact by a rolling ball in play. Sliding locks may be utilized to lessen, or even eliminate, the reactive nature of the bumper.
PROJECTILE RAMP-LAUNCHING GAME AND METHOD OF PLAY
A first game apparatus for inside or outdoor use comprising an elongated runway having a front end and a rear end with a ramp positioned at the front end, a target supported above the runway at the back of the ramp, said ramp having a curvature such that a projectile propelled along the runway from the rear end, passing under the target, and sliding up the ramp is given an upward trajectory curving towards a target of a second game apparatus. In one embodiment, the target is mounted on a U-shaped frame with ends forming a dogleg out of the plane of the frame for positioning the target at an incline or vertically. In most embodiments the target includes at least one aperture for receipt of a projectile such as bean bag.
TABLE GAME INCLUDING MODULAR GOALS AND MODULAR OBSTACLES
A table game is provided with modular goal-scoring, modular obstacles, or modular goals. The table game consists of a table with walls and bumpers, a field area or playing surface on the top surface of the table, modular and moveable scoring areas on the field area or playing surface, modular and moveable field pieces or obstacles on the field area or playing surface and balls. The table game includes modular or movable terrain pieces scattered along the top surface of the table game that may promote bank shots along the surface of the table game for scoring on said modular or moveable scoring areas.
Corner Kick Game
A game comprising a disk and a board, where the board is elongate such that the board has a long axis and where the board comprises at least one goal, where the goal is oriented parallel to the long axis of the board along a side of the board. The game is played by placing the disk on its edge at a first end of the board; rolling the disk forward while simultaneously spinning the disk backward; and allowing the disk to arch sideways through the goal at the second end of the board. The game replicates the excitement of the corner kick in soccer in a tabletop game, suitable for use at home or in a bar or pub. The game may be decorated with a soccer, basketball, or hockey theme.
MARBLE RACING TRACK
A marble racing game including marbles, a racetrack having vertical loading slots, a release mechanism, vertical lanes, a plurality of diverters, and one or more dowels located at the bottom portion of the racetrack which serve to efficiently order each marble in the position in which they reach the bottom of the racetrack.
Coin Slide Board Game and Method of Play
A coin slide board game is played on a rectangular gameboard apparatus that has a smooth playing surface, two side rails (one on each long side of the playfield), and a demarcated starting region (scoring area) at each end of the playfield deep enough for at least one coin to occupy the space. The method of play is includes sliding a coin with a flick of the finger from one end of the playfield to the other trying to have it land in the scoring area at the far end. The gameboard apparatus is small, simple, light-weight (for easy transport and storage) and inexpensive to construct. This is a gameplay device where the age, intelligence or physical size/strength of the players has lithe, if any, bearing on success. In addition to the winner having bragging rights, as there is in similar games, in versions of the game the loser has a penalty consequence adding to the entertainment value.
VIDEO REPLAY
A method performed on a computer system, for displaying video replay during a game of darts, comprising continually acquiring throughout the game, a video image of an oche from where a player throws darts towards a dartboard, detecting that a dart has been thrown by a player from the oche and is stationary on the dartboard, determining a trigger event based on the throw of the dart, automatically determining based on the trigger event whether to display a portion of the acquired video image captured between a first predetermined time before said detection and a second predetermined time after said detection, such that the portion of the acquired video image corresponds to the detected throw and displaying on a display the portion of the acquired video image.
TOY VEHICLE PLAYSET KIT AND COLLISION GAME
A toy vehicle play set includes a mechanical accelerator for toy vehicles and a game board defining point value zones within a field of play. A collision game may be played with the parts of the kit and with the players contributing their own toy vehicles, in which a first player positions “defensive” vehicles and a second player dynamically introduces a series of “offensive” vehicles into the field of play. Scoring is determined by the at rest positions of the “offensive” vehicles in defined point value zones.
IRREGULAR SURFACE PLAYING BOARD AND METHODS OF USE THEREOF
A playing board for sliding body games, such as curling and shuffleboard, is herein disclosed. The playing board is formed with irregular surfaces and asymmetrical sides to increase the complexity of the games played on the board. In certain embodiments, various configurations of peaks and valleys can be incorporated that influence a direction, speed, or both of a sliding body that is travelling on the playing board.