Patent classifications
A63F2007/0041
MODULAR GAME ASSEMBLY
A modular game assembly includes a central platform and a plurality of peripheral boards removably attached to the central platform to facilitate a tossing game between two or more players. The central platform is supported upon a support surface such that a planar surface thereof is elevated with respect to the support surface. Each peripheral board includes a front edge that is raised and supported by the central platform such that each peripheral board is downwardly inclined. Each peripheral board is in an abutting arrangement with adjacent peripheral boards.
GAME INCLUDING AN AIRBORNE VEHICLE
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
Method for playing a skill-based strategy game
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
Game including an airborne vehicle
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
METHOD FOR PLAYING A SKILL-BASED STRATEGY GAME
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
Orientation dependent token and method for playing a game therewith
Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.
ORIENTATION DEPENDENT TOKEN AND METHOD FOR PLAYING A GAME THEREWITH
Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.
Modular game assembly
A modular game assembly includes a central platform and a plurality of peripheral boards removably attached to the central platform to facilitate a tossing game between two or more players. The central platform is supported upon a support surface such that a planar surface thereof is elevated with respect to the support surface. Each peripheral board includes a front edge that is raised and supported by the central platform such that each peripheral board is downwardly inclined. Each peripheral board is in an abutting arrangement with adjacent peripheral boards.
Shuffle board game apparatus and method
A shuffle board game system includes a shuffle board game apparatus and a method of playing a game. The board game apparatus includes a base, a symmetrical, enclosed, cross-configured shuffle board with a target pattern at the center with multiple playing pieces that can be distributed from each of the four ramps surrounding the board. The method of playing includes each of four players strategically launching their respective playing pieces from a ramp toward the target pattern or to block another player's ramp. Each player seeks to gain the most points based upon the proximity of their playing pieces to spaces within the target pattern.