Patent classifications
A63F2007/3637
SPELLING GAME COMPRISING REMOVABLE TOKENS POSITIONED ON A TRACK
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
Mechanisms and methods for a recreational game
A recreational game including a throwable object, a plurality of reception mechanisms, and a deflection mechanism. The throwable object can be thrown by a player of the recreational game and received by a reception mechanism. The throwable object can be deflected by the deflection mechanism to change a direction of the throwable object when the throwable object contacts the deflection mechanism. The deflection mechanism can include a nonplanar surface.
Spelling game comprising removable tokens positioned on a track
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
Playing surface for spinning top toy apparatus and methods
A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.
Automated Runway Loop for Aerial Projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
Mechanisms and Methods for a Recreational Game
A recreational game including a throwable object, a plurality of reception mechanisms, and a deflection mechanism. The throwable object can be thrown by a player of the recreational game and received by a reception mechanism. The throwable object can be deflected by the deflection mechanism to change a direction of the throwable object when the throwable object contacts the deflection mechanism. The deflection mechanism can include a nonplanar surface.
BATTLING ENVIRONMENT WITH MULTIPLE PLAY LEVEL SURFACES
A battling stadium game apparatus and methods for toy tops providing multiple play level surfaces which may include platform inserts to actively direct interactions of spinning tops across multiple play level surfaces, a base, concave areas at a first play level surface at the base, concave areas with battling surfaces at the first play level. The battling surface includes a middle area and a periphery area surrounding the middle area, an overdrive surface disposed at a second play level surface at the base, the overdrive surface is at a level elevated from the concave arena. A lid nests within the base and defines an exterior wall around the perimeter of the base, with a third level platform element between the base and the lid for a third play level surface.
PLAYING SURFACE FOR SPINNING TOP TOY APPARATUS AND METHODS
A toy battle arena game and method for manufacturing an asymmetrical battling stadium providing unique arena having four inclined battling surface curved regions collectively creating an asymmetrical concave bowl-shaped battling stadium for generating unpredictable top action about and around an asymmetrical battling surface for exciting and dynamic game play in a relatively small arena. Four semi-circular or curved inclined surfaces each includes a banked corner and are each defined by arc segment with a radius prescribing a midpoint of each arc segment. Connecting midpoints of each arc segment or partial sphere delineates an irregular quadrilateral in a central area of stadium to collectively create an asymmetrical battling surface which enhances game play by maximizes random and dynamic interactions between actively spinning tops about and around the asymmetrical battling surface.
Automated runway loop for aerial projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
BALL GAME SUPPORT AND ASSOCIATED KIT
A part includes a fastening system for fastening to another part so as to form all or part of a ball game board, the part including a plurality of cavities arranged in a two-dimensional ordered array on a first surface of the part, each cavity being designed to receive a ball, the part including a device for reversible fastening to another similar part along a fastening border, wherein the fastening system is formed by a plurality of overhangs each including at least one cavity of the plurality of cavities; and a plurality of indentations designed to receive the overhangs from another similar part.