Patent classifications
A63F2009/068
SCALABLE MODULAR GAME SYSTEM
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
TILE GAME APPARATUS AND METHOD
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.
Geometrical shape apparatus
Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set.
Puzzle
A puzzle kit and a puzzle constructed from said puzzle kit. The puzzle kit comprises a three dimensional substrate having an outer surface, and a plurality of puzzle pieces that cannot interlock. Each puzzle piece has a first surface and an opposite second surface and a thickness defined between the first and second surfaces. Each puzzle piece comprises first attachment means and the outer surface of the substrate defines a plurality of complementary second attachment means, such that the first attachment means and the second attachment means magnetically attach each puzzle piece to the outer surface. The first attachment means comprises a projection extending from the second surface of the puzzle piece. The second attachment means comprises a hole to partly receive the projection.
Toy system of hexagonal tiles, which may be interlocking or may be joined by magnets or other means, with path patterns on the tiles that can be made into continuous paths on joined tiles; the paths mav have grooves or rails, so a propelled vehicle may follow the paths
This application discloses a new toy track system based on hexagonal tiles. This unique system allows for pleasing and complex track layouts in a small area. The layout activity itself can be viewed as a puzzle or game. The track tiles may be joined to one another by puzzle tabs or by magnets along their edges. The track, whether slot or other construction, follows arcs on the hexagons joining midpoints of the hexagon edges. The tile designs are chosen from the unique set of tile designs having such arcs that cross at most once on a single tile.
PUZZLE
A puzzle kit and a puzzle constructed from said puzzle kit. The puzzle kit comprises a three dimensional substrate having an outer surface, and a plurality of puzzle pieces that cannot interlock. Each puzzle piece has a first surface and an opposite second surface and a thickness defined between the first and second surfaces. Each puzzle piece comprises first attachment means and the outer surface of the substrate defines a plurality of complementary second attachment means, such that the first attachment means and the second attachment means magnetically attach each puzzle piece to the outer surface. The first attachment means comprises a projection extending from the second surface of the puzzle piece. The second attachment means comprises a hole to partly receive the projection.
TOKEN FOR BOARD GAMES
The invention has as its scope a token for board games comprising a rigid body (11) of substantially planar shape and having a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body (11) there are, in an alternating manner, an interlocking seat (12) and a attachment element (14), where the attachment element (14) is complementary to the interlocking seat (12), so that each of the interlocking seats (12) is configured to accommodate a respective attachment element (14) belonging to a different hexagonal token. The invention further comprises a prefabricated block (100) comprising a plurality of game tokens.
Tile game apparatus and method
A game apparatus may include a plurality of polygonal tiles. Each tile may include a set of indicia positioned adjacent each side of the tile, and each set of indicia may include at least one pip, and at least one non-pip. Each side of a tile may include an identical number of indicia.
PUZZLE COMPRISING SINGLE AND/OR MULTIPLE PUZZLE PIECES, PUZZLE BOARD AND KIT COMPRISING PUZZLE AND PUZZLE BOARD
The present invention relates to a puzzle comprising single and/or multiple puzzle pieces constructed from puzzle blocks, wherein a single puzzle piece is constructed from a single puzzle block and a multiple puzzle piece is constructed from at least two puzzle blocks, wherein each puzzle block describes a bipyramidal structure, wherein each side surface of the pyramidal structures is suitable for optimally supporting the puzzle block on one or more surfaces in a puzzle board. Also, the invention relates to a puzzle board suitable for solving both two-dimensional and three-dimensional puzzles, wherein the puzzle board is provided with a top surface and a bottom surface, wherein both the top surface and the bottom surface comprise a puzzle field consisting of regular positions forming a two-dimensional field, wherein each position is provided with an indentation in the puzzle board corresponding to the shape of a puzzle block belonging to a puzzle in accordance with the invention. In a third aspect, the invention relates to a kit comprising said puzzle and said puzzle board.
Scalable modular game system
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.