Patent classifications
A63F2009/0695
Geometrical shape apparatus
Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set.
PLAYMAT
A playmat system includes a series of isosceles right triangle tiles and edge tiles. Advantageously, the triangle shaped tiles and edge tiles have one or of two color or patterns or more. The triangle shaped tiles and edge tiles have complementary edges which allow the triangle tiles to be interlockingly engaged with one another along either hypotenuse edges or like edges to thereby produce a number of different patterns when laid out and interconnected.
THREE-DIMENSIONAL PUZZLE
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
Three-dimensional puzzle
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
Game and method of playing the same
A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.
SELF-ADHESIVE STACKED SET
A self-adhesive stacked set including a plurality of stacked bodies is provided. The plurality of stacked bodies form a three-dimensional geometry, and a top view shape of the plurality of stacked bodies includes a triangle and a quadrangle. Each of the stacked bodies includes a plurality of stacked layers, and the plurality of stacked layers are stacked on each other. A rear surface of each of the stacked layers has an adhesive region, and the plurality of stacked layers are stuck to each other via the adhesive region.
Educational game box
A game box for storing game properties and for single-player or two-player game, comprises a first box body, comprising a first base and a first building block base, the first base is provided with a first holding space, the first building block base covers the top of the first base, both ends of rear side are pin connected to both ends of rear side of the first base; an inserting holder, arranged at one end of the first box body, and there is a slot in the top surface of the inserting holder; at least one card, which can be inserted into the slot, and a pattern is printed on the surface of the card; and a first building block set, which can be laid in the locating recess holes of the first building block base.
Game and Method of Playing the Same
A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.
Playmat
A playmat system includes a series of isosceles right triangle tiles and edge tiles. Advantageously, the triangle shaped tiles and edge tiles have one or of two color or patterns or more. The triangle shaped tiles and edge tiles have complementary edges which allow the triangle tiles to be interlockingly engaged with one another along either hypotenuse edges or like edges to thereby produce a number of different patterns when laid out and interconnected.