Patent classifications
A63F2009/2433
Robotic Sport Games
The Robotic/Electronic/Computer programmed sport games are an all sports 3-D portable game that sits on a table and is looked down upon as if looking into a stadium and can be played by two or more players. This game has all the well known sports programmed into the game and is controlled by touch screen, controller or by voice command. The game is selected at the beginning and has all the effects as if being at a live game.
MOBILE GAMING BOT AND SYSTEM ASSOCIATED WITH SAME
The invention relates to a gaming bot (1) for a gaming system (2) comprising a library (3) of gaming apps (3a), the bot (1) being mobile and comprising: —a memory (6) to which a gaming app (3a) in the library can be uploaded, —a module (7) for connecting to a mobile device (8) for installing and/or using the gaming app (3a), —a roan/machine interface (1a) which comprises *means for interpreting user gaming actions, which means are configured to interpret gaming actions of a user or another bot which are specific to the current gaming app (3a), and *bot gaming action means configured to perform bot gaming actions which are specific to the current gaming app (3a). The invention further relates to a corresponding system associated with gaming elements (13, 13a).
Interactive Computerized Toy
This invention describes an interactive computerized toy that provides light, audio and vibration entertaining patterns in response to touch stimuli from all directions and where the light patterns may be displayed in all directions. In particular, the present invention describes an interactive computerized toy in the shape of a cube with six faces with a unique versatility in providing endless programming options, in a fashion similar to loading and playing different games on the screens of handheld devices such as smartphones.
Natural language configuration and operation for tangible games
This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.
Mahjong game system using touch panel
A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.
INFORMATION PROCESSOR, INFORMATION PROCESSING METHOD, AND PROGRAM
There is provided an information processor and an information processing method to more naturally and effectively enable communication with a user. The information processor includes a motion controller that controls a motion of an autonomous mobile body, the motion controller causing the autonomous mobile body to perform a transfer motion in a state in which the autonomous mobile body maintains a forward-tilting attitude, the transfer motion including at least any one of a forward and backward movement, a turning movement, or a rotary movement. Further, the information processing method includes controlling a motion of an autonomous mobile body by a processor, the controlling including causing the autonomous mobile body to perform a transfer motion in a state in which the autonomous mobile body maintains a forward-tilting attitude, the transfer motion including at least any one of a forward and backward movement, a turning, or a rotary movement.
ELECTRONIC GAMING BOARD DEVICE FOR A MULTI-PLAYER GAME
An electronic board game device is disclosed. The electronic gaming board device includes a gaming board and a common display positioned substantially on a central portion of the gaming board. The common display is visible to a plurality of players competing in the multi-player game. The electronic gaming board device includes a plurality of player-specific displays. Each player-specific display of the plurality of player-specific display is swingably or pivotally mounted on a peripheral portion of the gaming board at player positions associated with the plurality of players. The player-specific display includes private and public displays. In a playing mode of the multi-player game, the private display is oriented towards a player and the public display is oriented towards competing players of the player in the multi-player game. The player-specific display is configured to open and close through a hinge mechanism.
Toy interactive method and device
Disclosed is a toy interactive method and device. The method comprises: a medium sample is collected and reference sample information of the medium sample is generated; a playing content of a medium being played is collected; characteristic information of the collected playing content is extracted; the extracted characteristic information is matched with the reference sample information to obtain a matching result; according to the obtained matching result, a to-be-played content that is to be played after a predetermined time period in the medium being played is predicted; and according to the predicted to-be-played content, a toy is driven to synchronously execute an interactive content corresponding to the to-be-played content at a corresponding time point after the predetermined time period. Through the toy interactive method and device, the technical problem is solved.
INTERACTIVE ENTERTAINMENT SYSTEM
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.