Patent classifications
A63F2009/2452
ELECTRONIC GAMING DEVICE
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
EARLY EDUCATION TOY
An early education toy is configured to be used with a plurality of balls, and includes: a housing having a ball inlet and a ball outlet, and including a slideway therein, the slideway having an end connected with the ball inlet and another end connected with the ball outlet; a rotating part pivotably arranged to a bottom of the housing; a blocking part arranged in the housing, at least part of the blocking part being arranged in the ball outlet or at the end of the slideway adjacent to the ball outlet and configured to reciprocate to stop or release the ball; a driving part connected with the rotating part and the blocking part, and configured to drive the blocking part to move and to drive the rotating part to rotate relative to the housing.
Game device
A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.
CHARACTER BASED GAMES AND METHODS OF PLAY
Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.
ILLUMINATED OUTCOME DETERMINATION DEVICE
An illuminated outcome determination device includes a controller, a random number generator (RNG), and a carousel including a plurality of sectors disposed around the carousel. A plurality of lights are disposed around the carousel corresponding to the sectors. The sectors may include fixed or removable indicia for different outcomes of a casino game. The RNG determines a winning sectors, and the controller illuminates the winning sector via the plurality of lights to determine the winning outcome that is located at the winning sector. The controller may include a sound module that generates a sound along with the illumination of the lights to mimic rotation around the carousel. The carousel may remain fixed in place with the lights being illuminated in a circle around the fixed carousel.
Circuit puzzle
An apparatus for the creation of an electrical circuit on a game board as a puzzle to be solved, is provided. The game board includes an electrical control circuit that induces an electromagnetic field above a planar surface of the game board. A plurality of electrically conductive distinctly curved game pieces are placed in various ways on top of the planar surface, the goal being to place all of the pieces on the planar surface in a loop in order to create the electrical circuit. When the final game piece is placed, an induced current flow is experienced by the electrical circuit and detected by the electrical control circuit. In response to detecting completion of the electrical circuit, the electrical control circuit activates an audible indication and a visual indication simultaneously for a period of time to provide a pleasurable reward to the user in the form of sensory feedback.
Game device
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
GAME DEVICE
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Puzzle cube
A puzzle cube includes a core having a plurality of center cubies movably associated thereto, a plurality of edge cubies, and a plurality of corner cubies, each of the center, edge and corner cubies having respectively one, two and three facelets in view. The core includes a plurality of turrets, to which the center cubies are rotatably engaged, and each edge cubie is rotatably draggable with one of the two center cubies, the facelet of which is coplanar with one of the two facelets of the edge cubie. Each corner cubie is rotatably draggable with one of the three center cubies, the facelet of which is coplanar with one of the three facelets of the corner cubie, and each of the facelets of the edge cubies and of the corner cubies can change from an inactive condition to an active condition when coplanar to a facelet of a predetermined center cubie, with which it is associated. The active and inactive conditions of the facelets are distinguishable, and in the inactive condition the facelets are indistinguishable from each other.