A63F2009/2472

CHARACTER BASED GAMES AND METHODS OF PLAY
20170312643 · 2017-11-02 ·

Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Game System, Device and Method for Playing a Game
20220203221 · 2022-06-30 ·

A wearable electronic kit, system and method for playing a game involving a plurality of players is disclosed. The kit includes a transmitter configured to emit a signal identifying the player wearing the electronic kit and a receiver configured to read the signals transmitted by the electronic kits worn by other players and measure the signal strength of each of said signals. The kit includes a processor coupled to the receiver which creates zones of influence around the other players by defining a preselected signal strength threshold for each signal. The processor is configured to recognize a presence event in the zone of influence by comparison of the signal strength read by the receiver to the preselected signal strength threshold of the player. The processor is configured to store a set of rules and to use the recognition of the presence event in the application of the rules.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

INTELLIGENT SCORE FOUR
20230338822 · 2023-10-26 ·

An intelligent Score Four, comprising: chess pieces and a chessboard. The chessboard comprises an upper panel, an electronic element, and a power supply. The upper panel is provided with several movement intervals where L layers of chess pieces can be stacked; the movement intervals are arranged in an array of M rows and N columns; L, M, and N are all natural numbers greater than or equal to 4; the electronic element comprises a monitor, a processor, and an alarm device. Each movement interval is accordingly provided with a monitor. An output end of the monitor is connected to an input end of the processor. An output end of the processor is connected to the alarm device. The monitor is configured to monitor the variation value of the number of chess pieces in the movement interval). The processor determines the alignment state and the spatial position state of the chess pieces.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

GAMING TAG SYSTEM

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

GAMING TAG SYSTEM

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

Nutrition education game for children
09865177 · 2018-01-09 ·

The disclosed board game is designed to teach children basic nutrition principles in a fun-filled way. The game is designed to be played by a minimum of five players and/or teams. The game board depicts a fictional community where players have the task of planting nutritional foods in each of five gardens so as to provide nourishment to various sectors of the community. Players acquire colorful magnetic fruit and vegetable tokens to plant in their assigned gardens by correctly answering nutrition-related questions asked by a game facilitator. The first player or team to collect and plant all seven of the fruit and vegetable colors is the winner of the game. The object of the game is to enhance knowledge and understanding of the principles of personal nutrition, daily food consumption and meal planning.