Patent classifications
A63F2009/2483
Robotic Sport Games
The Robotic/Electronic/Computer programmed sport games are an all sports 3-D portable game that sits on a table and is looked down upon as if looking into a stadium and can be played by two or more players. This game has all the well known sports programmed into the game and is controlled by touch screen, controller or by voice command. The game is selected at the beginning and has all the effects as if being at a live game.
Electronic board game assembly
An electronic board game assembly for playing digital versions of board games includes a housing that is positionable on a horizontal support to be accessible to a plurality of players. An electronic memory is integrated into the housing for storing a database comprising imagery and operational software for a plurality of board games. A primary touch screen is coupled to the housing to facilitate the players to play the board games. A plurality of secondary touch screens is each coupled to the housing to facilitate each of the players to control operational parameters of the board game being played. Additionally, a plurality of touch pads is each coupled to the housing thereby facilitating each of the players to input directional controls into the board game being played.
ROBOT AND DRONE GAME SYSTEM
A robot and drone game comprising an electronic game system configured for one of; software programming for a live reality match including game players which include one or more of: a semiautonomous and autonomous mobile robot player; a game match configured with an array of drone device avatars, mobile robot avatars, and robot-drone avatars and target objects to compete in said match via multiple players on a packet-based communication network. A virtual reality game system; a game processor of said AI system. A user of a virtual reality device to be electronically coupled to said game processor to visualize a stereoscopic image of said virtual game environment configured with said virtual environment game field; an augmented game system; AGSP comprising game application software programming for an augmented virtual game environment configured with multiple users playing a match; wherein said user interface computing system links the user interface electronic controller device to a cloud-based analytics platform.
HIDDEN OBJECT GAME
A hidden object game, including a plurality of foam blocks to be hidden by at least one first player, a timer to generate a countdown timer based on a number of players in the game, a pair of headphones worn by at least one second player to prevent the at least one second player from hearing surrounding noise, and a blindfold worn by the at least one second player to prevent the at least one second player from seeing.
Robot and drone array
A mobile robot and drone device configured to dynamically allocate one or more task objectives and handling objectives, the mobile robot and drone device systematically couples to one another creating a hybrid robot-drone. The robot and drone array are utilized to work and obtain target objects in an environment, wherein the mobile robot and drone device comprise robotic arms and legs comprising propulsion drive wheels managed accordingly by AI system components including; an adaptive robot control system, an autonomous coupling system and an autonomous charging system configured with processors, and subsystems including; user interface, Cloud-Based Analysis and Data Usage Network, a sensor I/O devices including; LIDAR, RADAR, an altitude gyroscope sensors and cameras for scanning surrounding objects in an environment, and an identifier scanning system configured for identifying users, mobile robots, drone devices and target objects in a work environment and in a game environment. The work environment can include a consigned robot and drone array to work inside a cargo vehicle to gather cargo boxes and packages for delivery, and the array of working mobile robot and subsequently the drone device transports the boxes and packages by a flight plan and by a land-based drone device drive mode in flight restricted zones, and the game environment includes real-time gameplay, virtual reality and augmented E Sports game platforms.
ROBOT AND DRONE ARRAY
A mobile robot and drone device configured to dynamically allocate one or more task objectives and handling objectives, the mobile robot and drone device systematically couples to one another creating a hybrid robot-drone. The robot and drone array are utilized to work and obtain target objects in an environment, wherein the mobile robot and drone device comprise robotic arms and legs comprising propulsion drive wheels managed accordingly by AI system components including; an adaptive robot control system, an autonomous coupling system and an autonomous charging system configured with processors, and subsystems including; user interface, Cloud-Based Analysis and Data Usage Network, a sensor I/O devices including; LIDAR, RADAR, an altitude gyroscope sensors and cameras for scanning surrounding objects in an environment, and an identifier scanning system configured for identifying users, mobile robots, drone devices and target objects in a work environment and in a game environment. The work environment can include a consigned robot and drone array to work inside a cargo vehicle to gather cargo boxes and packages for delivery, and the array of working mobile robot and subsequently the drone device transports the boxes and packages by a flight plan and by a land-based drone device drive mode in flight restricted zones, and the game environment includes real-time gameplay, virtual reality and augmented E Sports game platforms.
Gyroscope points accumulation system with convenient operation and data information read/write method for same
A spinning top scoring system with easy operation, which is characterized by a toy spinning top, which includes a toy main body that is able to rotate in response to a signal emitted by a supporting signal transmitter. The system also includes an RFID chip, which is used for identifying identity information of the toy spinning top and for storing scoring data. Further included in the system is a cell phone with an NFC function, wherein the cell phone comprises a spinning top scoring software system, which is used for reading and displaying the identity information stored in the RFID chip, writing a new identity information into the RFID chip, as well as for reading and displaying the scoring data stored in the RFID chip and outputting or inputting the scoring data to the RFID chip.
User-replaceable thumbstick top for game controller
A user-replaceable thumbstick top for a user input device is described. The thumbstick top comprises one or more first mating elements that are adapted to mate with one or more second mating elements of a thumbstick base of the user input device. The first and second mating elements are configured to enable the thumbstick top to be removably connected to the thumbstick base. The manner of interconnection between the thumbstick top and the thumbstick base is such that a user can connect and disconnect the two components without having to disassemble the game controller and without having to use any tools.