Patent classifications
A63F2009/2488
WIRELESS PROGRAMMABLE DIGITAL CHESS CLOCK
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
WAGERING METHODS FOR SKILL BASED GAMES
A gaming system, computer-implemented method and gaming device are provided. A gaming system includes a processor circuit, a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to receive multiple wagers from multiple players of a skill-based game, determine a net award amount that is a sum of the wagers minus a casino fee, analyze game performance of each of the players to determine optimality values corresponding to skill levels of each of the players, display the optimality values on the display device during the skill-based game, determine portions of the net award amount to award to the players based on an outcome of the skill-based game and the optimality values, and award the portions of the net award amount to respective ones of the players.
COMBAT DRONE WITH COORDINATED TRANSMITTER AND RECEIVER
The invention relates to drones for a combat game, preferably a drone (1) and at least one opponent drone (2), said drones comprising radio control means, signal transmitters, receivers, and cameras. The invention further relates to a system for a combat game, the system comprising a drone (1) comprising a weapon (3), and at least one opponent drone (2) comprising an opponent weapon (4), wherein the drones are equipped with radio control means, signal transmitters, signal receivers and cameras. The drones and the system are characterised in that the opponent signal transmitters (6) disposed on the opponent drone (2) and on an opponent weapon (4) are in control connection, via a control unit (15) of the drone (1), with the signal receivers (7) of the drone (1), the connection being adapted for transmitting the signals generated through targeting by an opponent player (26) utilizing a display (22) of the opponent player as control means, and for controlling the rotational speed, position, and operation of the light source (9), sound source (11), and smoke source (13) disposed on the drone (1), and the motors (19) of the propellers (17) thereof, and in that the signal transmitters (5) disposed on the drone (1) and on a weapon (3) are in control connection, via a control unit (16) of the opponent drone (2), with the opponent signal receivers (8) of the opponent drone (2), the connection being adapted for transmitting the signals generated through targeting by a player (25) utilizing a player's display (21) as control means, and for controlling the rotational speed, position, and operation of the opponent light source (10), opponent sound source (12), and opponent smoke source (14) disposed on the opponent drone (2), and the opponent motors (20) of the opponent propellers (18) thereof.
COLLABORATIVE IMAGE SYNTHESIS FROM THREE DIMENSIONAL CUBES
A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.
SYSTEM AND METHOD FOR ROBOTIC TICKET SCRATCHING VIA LIVE REMOTE MOBILE INTERFACE
A robotic ticket scratching system includes a controller configured to receive a dispense command for a ticket dispensing machine; cause the ticket dispensing machine to dispense, based on the dispense command, a ticket having a scratching area; and receive user-provided signing data and user-provided scratching data from the application server. The robotic ticket scratching system further includes a robotic scratching mechanism configured to scratch, or remove an opaque substance from, the scratching area of the ticket in accordance with the user-provided scratching data.
Dynamic gameboard
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
Intelligent board with integrated devices and connected interactions
Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.
DICE SCANNING DEVICE
A dice scanner for assisting in electronic gaming is disclosed which comprises a flat scanner with a scanning surface and a processor. The scanning surface is adapted for the rolling of one or more thrown dice and the flat scanner is configured for acquiring images of the scanning surface and the dice rolling or resting on that scanning surface in real time. The processor is configured for receiving one or more acquired images of the scanning surface and deriving therefrom data relating to the dice. The dice scanner also comprises a video acquisition system and/or an audio acquisition system which are arranged relative to the scanning surface such that at least a user face and/or at least a user voice can be recorded while gaming.
Remote-controlled board game system and method
A board game is disclosed that includes at least two remote-controlled figures moving on a game board. Each of at least two remote-controlled figures moves to knock over an opponent's building models situated at predetermined build sites on the game board. A method of playing the game is also disclosed that includes: each player selecting a remote-controlled figure and a plurality of building models; situating each remote-controlled figure at a predetermined start site on the game board; situating the building models at the plurality of predetermined build sites on the game board; and moving each remote-controlled figure to knock down an opponent's plurality of building models.