Patent classifications
A63F2011/0088
Board Game Device
The present invention relates generally to the field of board games. More specifically, the present invention relates a board game device. The device is primarily comprised of at least one dice and body, further comprised of a game board surface with at least one dice bar and at least one battle grid square. Further, the device is comprised of three different gameplay methods and rules that require different steps and goals. Further, the board game promotes safe drinking and gambling while allowing users to compete through advanced strategy and manual dexterity. The game provides a competitive atmosphere that allows individuals to showcase their ability to think strategically, while still having the fun of a drinking and gambling game.
BOARD AND COMPONENTS KIT
A board and components kit including a board with a wagering section and a numeric display section, and components including dice, and a marking chip is provided. The wagering section includes an ante area, a horns bonus area, a doubles bonus area, an under area, and an over area segregated and separately marked thereon for placing an ante and wagers by one or more players. The wagering section includes predefined rules and criteria for winning, losing, and placing wagers. The numeric display section is marked with numeric indicia. The marking chip indicates a numeric total on the numeric display section after each roll of the dice. One or more actions are performed for determining winners or losers based on a numeric total of numeric indicia on exposed faces of the dice rolled for a first time and on or more subsequent times respectively.
METHOD FOR CARD GAME
Disclosed herein is a card game with a unique playing style. The card game comprises a card deck consisting of 104 cards wherein each of the 104 cards has a unique item embodied on it. Each player can play one card at a time and strive to find connections between the played card and the cards already in play from other players. The players find commonality between the cards they have in hand and that they are attempting to play and cards that are currently in play. The player that goes out of cards is wins the card game.
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Bankruptcy board game
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Casino table game apparatus and method
A dice cup used for rolling dice and randomizing the markings shown on the upper side of dice. The dice cup has a flat base and a circumferential side wall that forms a hollow annular shape with a top aperture and that attaches to the base to form a closed bottom. The diameter of the bottom is greater than the diameter of the aperture, whereby the circumferential side wall tapers outward from the aperture to the closed end. Rolling and randomization of the markings on the upper side of the dice is caused by interaction between the dice and (1) protrusions extending upward from the upper surface of the base that have a predetermined size that cause the one or more cubic dice placed inside the dice cup to rest on the corners of each dice, and/or (2) raised surface features on the tapered interior of the side wall.
BOOMERANG, XRAY CHESS VARIANTS
A new device and method for playing chess called the Boomerang chess is proposed in this invention. In boomerang chess, one or more pieces have boomerang powers, which is the Ability to capture an opponent piece (which is at a target square, reachable by the striking piece in a regular chess game), and return back to the its starting square in the same move! In one variant, the range of the boomerang can be limited. For example, the boomerang range of the bishop maybe limited to 4 squares etc. Other chess variants like Xray chess, Pool chess, magnetic chess etc. are also proposed in this invention.
Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets
A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.
CASINO TABLE GAME APPARATUS AND METHOD
A dice cup used for rolling dice and randomizing the markings shown on the upper side of dice. The dice cup has a flat base and a circumferential side wall that forms a hollow annular shape with a top aperture and that attaches to the base to form a closed bottom. The diameter of the bottom is greater than the diameter of the aperture, whereby the circumferential side wall tapers outward from the aperture to the closed end. Rolling and randomization of the markings on the upper side of the dice is caused by interaction between the dice and (1) protrusions extending upward from the upper surface of the base that have a predetermined size that cause the one or more cubic dice placed inside the dice cup to rest on the corners of each dice, and/or (2) raised surface features on the tapered interior of the side wall.
BOARD AND COMPONENTS KIT
A board and components kit including a board with a wagering section and a numeric display section, and components including dice, and a marking chip is provided. The wagering section includes an ante area, a horns bonus area, a doubles bonus area, an under area, and an over area segregated and separately marked thereon for placing an ante and wagers by one or more players. The wagering section includes predefined rules and criteria for winning, losing, and placing wagers. The numeric display section is marked with numeric indicia. The marking chip indicates a numeric total on the numeric display section after each roll of the dice. One or more actions are performed for determining winners or losers based on a numeric total of numeric indicia on exposed faces of the dice rolled for a first time and on or more subsequent times respectively.