A63F2250/1036

CROWN CAP GAME DEVICE
20210069581 · 2021-03-11 ·

A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.

RING-TOSSING GAME ASSEMBLY
20190366199 · 2019-12-05 ·

A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.

Random mechanical generator with feedback adjustment for dice gaming system

Methods, systems, and devices are described herein for calibrating displacement of a platform for throwing dice in a dice gaming system. In one aspect, a method may include obtaining a configured platform displacement during a throw of one or more dice by the dice gaming system. The throw of the dice may be associated with at least one dice throw parameter. The method may also include measuring an actual platform displacement during the throw of dice by the dice gaming system, and comparing the configured platform displacement with the measured actual platform displacement to determine a displacement delta. The method may additionally include adjusting at least one dice throw parameter based on the comparison to decrease the displacement delta for future throws of the one or more dice.

Ring-tossing game assembly
10478714 · 2019-11-19 ·

A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.

Game action figure for use in game and containing storage for game pieces
09956475 · 2018-05-01 ·

A game action figure for use in a tabletop combat game with other game action figures is disclosed. The game action figure includes a body having arms and legs; a lower housing, the lower housing including a first storage location for a pair of dice, a second storage location for a set of cards, a hexagonal spacer, and a weapon held by one of the arms during game play, and a third storage location for a measuring string; and an upper housing, the upper housing configured to attach to the lower housing and enclose a space between the lower and upper housing in which the set of cards, hexagonal spacer and measuring string are stored.

RANDOM MECHANICAL GENERATOR WITH FEEDBACK ADJUSTMENT FOR DICE GAMING SYSTEM

Methods, systems, and devices are described herein for calibrating displacement of a platform for throwing dice in a dice gaming system. In one aspect, a method may include obtaining a configured platform displacement during a throw of one or more dice by the dice gaming system. The throw of the dice may be associated with at least one dice throw parameter. The method may also include measuring an actual platform displacement during the throw of dice by the dice gaming system, and comparing the configured platform displacement with the measured actual platform displacement to determine a displacement delta. The method may additionally include adjusting at least one dice throw parameter based on the comparison to decrease the displacement delta for future throws of the one or more dice.

COIN FLICKING GAME AND METHOD OF PLAYING
20170203202 · 2017-07-20 ·

A coin flicking game apparatus and method of playing include a first coin having a smooth surface on a first side configured to slide on a playing surface; and a second coin having a smooth surface on a first side configured to slide on the playing surface; wherein a first player and a second player play the coin flicking game by: placing the first coin in a first starting position on the playing surface and placing the second coin in a second starting position on the playing surface; taking turns flicking their respective coins at their opponents coins with the goal of tapping their opponents coins a predetermined number of consecutive times.

SHOOTING SYSTEM, GUN, AND DATA PROCESSING DEVICE
20170001101 · 2017-01-05 ·

A shooting system including a target, a gun, and a data processing device is provided. The target includes two or more infrared LEDs, the gun has image capturing means for capturing an image of the target via a visible light cutoff filter provided in its gun barrel while including a switch which operates in conjunction with movement of a trigger and transmission control means for transmitting image data acquired by the image capturing means when this switch operates, and the data processing device includes receiving means for receiving the image data sent from the transmission control means in the gun, calculation means for detecting a light spot position of each of the infrared LEDs from the image data and calculating a distance from the gun to the target and a bullet landing position on the target based on the light spot position, and display means for displaying a result of the calculation.

System and methods for game play
12434128 · 2025-10-07 ·

Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.