Patent classifications
A63F2250/1036
Automated dice tossing apparatus
The present disclosure relates to an automated dice tossing apparatus comprising; a main body portion; an elongated toss-arm, having a proximal portion rotatably attached to said main body portion about a pivot axis, a vessel mounted to a distal portion of said toss-arm for holding at least one die; a pneumatic actuator configured to, upon actuation, move the toss-arm about the pivot axis with an ejection force such that at least one die held in the vessel is tossed away from said vessel towards a predefined target area; and control circuitry configured to randomly determine a magnitude of the ejection force within a predefined range in order to randomize a set of initial conditions for each actuation of the pneumatic actuator.
Grid-based gaming system and method operable to generate primary and secondary winning outcomes
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves one or more data storage devices programmed to cause one or more processors to receive an input from a player. The input is related to a game. Such one or more processors are operable to cat n output device to display a plurality of grid spaces. The grid spaces include at least one player grid space associated with the player, and the grid spaces include at least one non-player grid space that is unassociated with the player. The one or more processors are also operable to determine at least one of the grid spaces. The game provides the opportunity for a primary winning outcome elated to the determined grid space and a secondary winning outcome related to a secondary winning condition.
Game System, Device and Method for Playing a Game
A wearable electronic kit, system and method for playing a game involving a plurality of players is disclosed. The kit includes a transmitter configured to emit a signal identifying the player wearing the electronic kit and a receiver configured to read the signals transmitted by the electronic kits worn by other players and measure the signal strength of each of said signals. The kit includes a processor coupled to the receiver which creates zones of influence around the other players by defining a preselected signal strength threshold for each signal. The processor is configured to recognize a presence event in the zone of influence by comparison of the signal strength read by the receiver to the preselected signal strength threshold of the player. The processor is configured to store a set of rules and to use the recognition of the presence event in the application of the rules.
Crown cap game device
A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.
METHOD AND APPARATUS FOR DETECTING A DEALING SEQUENCE, STORAGE MEDIUM AND ELECTRONIC DEVICE
The present disclosure provides a method and apparatus for detecting a dealing sequence, a storage medium, and an electronic device. The method includes: obtaining a video stream of a game desktop, and detecting a game card from multiple image frames included in the video stream; in response to detecting a newly added game card from at least one of the multiple image frames, determining whether the newly added game card is in a target state in which dealing ends; after it is determined that the newly added game card is in the target state in which dealing ends, determining game information corresponding to the newly added game card; and determining, based on the game information, whether a sequence of dealing the newly added game card conforms to a predetermined dealing sequence.
SYSTEM AND METHODS FOR GAME PLAY
Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.
Method and apparatus for detecting a dealing sequence, storage medium and electronic device
The present disclosure provides a method and apparatus for detecting a dealing sequence, a storage medium, and an electronic device. The method includes: obtaining a video stream of a game desktop, and detecting a game card from multiple image frames included in the video stream; in response to detecting a newly added game card from at least one of the multiple image frames, determining whether the newly added game card is in a target state in which dealing ends; after it is determined that the newly added game card is in the target state in which dealing ends, determining game information corresponding to the newly added game card; and determining, based on the game information, whether a sequence of dealing the newly added game card conforms to a predetermined dealing sequence.
Automated Dice Tossing Apparatus
The present disclosure relates to an automated dice tossing apparatus comprising; a main body portion; an elongated toss-arm, having a proximal portion rotatably attached to said main body portion about a pivot axis, a vessel mounted to a distal portion of said toss-arm for holding at least one die; a pneumatic actuator configured to, upon actuation, move the toss-arm about the pivot axis with an ejection force such that at least one die held in the vessel is tossed away from said vessel towards a predefined target area; and control circuitry configured to randomly determine a magnitude of the ejection force within a predefined range in order to randomize a set of initial conditions for each actuation of the pneumatic actuator.
Display Base with Extendable-Retractable Cord and Cord End Device
The present invention is a device for action-figures, game-characters, dolls, or models used in strategy and role-play game play that comprises a display base comprising a character attachment means, a cord dispensing (extending)/cord recoiling (retracting) mechanism, and a cord end device attached at the free end of the cord length contained within said cord dispensing/recoiling mechanism. The invention is used during gameplay, with the cord end device and the display base separated by the length of cord extended from the cord dispensing/recoiling mechanism to display a separation of distance, angular range, limit of distance, range of motion, range of boundary, or other gameplay parameter demonstrable by a cord length connecting two separated devices, to demonstrate, confirm, and/or measure the player's character's features, functions, parameters, and/or limitations of gameplay within the game.
GRID-BASED GAMING SYSTEM, METHOD AND DEVICE OPERABLE TO GENERATE OUTCOMES
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns and grid rows. The system involves receiving a selection of one of the grid spaces. The system determines at least one of the grid spaces based on a relationship among a plurality of factors, including data related to an event occurring outside of the game, at least one column symbol and at least one row symbol. The system is operable to cause an output device to indicate an outcome as a result of the selected grid space being the at least one grid space that is determined based on the relationship.