Patent classifications
A63F2250/1042
FALLING OBJECT CATCHING TOY
A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.
LEARNING RULER ALLOWING THREE-DIMENSIONAL PLAY
A learning ruler allowing three-dimensional play, comprising: a body having a plate shape and at least one or more scales formed thereon so as to measure a length; and at least one or more stereoscopic plates formed by cutting parts of the body so as to be detachably attached to the body and to be three-dimensionally set on the top surface of the body by means of attachment means after being separated from the body.
GAME FOR AMUSEMENT AND TEACHING
An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device.