Patent classifications
A63F2250/1068
BIBLE LESSONS AND SCRIPTURES LEARNING GAME AND METHODS OF PLAYING BIBLE GAMES
The present invention relates to a charade-based Bible game system for improving knowledge about the Bible and lessons of the Bible. The game system can be played by children and adults as individuals or as teams. The game system allows players to play a plurality of games for learning about the Bible and includes a plurality of cards that have scripture printed thereon. Some embodiments include mix and match games allowing players to win games when matched cards are collected by players. Matched cards may have Jesus titles, Lucifer titles, and princess/queens names. Other embodiments may have scrambled words which are unscrambled by players within a time limit set by a timer for winning the games. The game system offers a way for individuals to have fun with friends and family while still being educated on the Bible and its lessons.
PHONETIC GAME SYSTEM
A phonetic game system and method of operation can include: providing a card having a word thereon; and providing a marker for a player to write a misspelled version of the word and for marking the misspelled version of the word with an indication of a point based on the misspelled version of the word having a sound phonetically correct to an other player.
Mechanical-mathematical diagonal number board game
A game timer, a game board cartridge, and a plurality of game boards for inserting into the game board cartridge are provided. A play base has a plurality of grids and plurality of timer spots for receiving the game timer with each grid having a plurality of holding cells for receiving one of the plurality of numbered game tiles. A game board cartridge carrier for removeably holding the game board cartridge with the game board cartridge receives at least one of the plurality of game boards. A plurality of numbered game tiles with each of the plurality of tiles having playing tile indicia corresponding to an integer selected within the range of 0 to 9 is provided. The game board cartridge is positioned over the play base and can be rotated in relation thereto. Each of the plurality of game boards is marked with a game board grid having a plurality of rows and columns forming a plurality of squares, with each of the plurality of squares having a game board indicia corresponding to an integer selected within the range of 0 to 9, and with none of the integers repeating within the same row, same column, or with respect to a connecting diagonal square. The plurality of tiles are drawn during game play, so that a player can make a diagonal connection to score points by matching the playing tile indicia with the game board indicia during a predetermined time period measured by the game timer.
Stacking Board Game and Method of Making and Using the Same
The presently disclosed subject matter is directed to an interactive board game. The game includes a game board, one or more base pieces, a plurality of playing pieces, and at least one chance device (e.g., playing dice). The base pieces are inserted and/or adhered into apertures formed in the playing board and thus are used as foundations to support the playing pieces. The object of the game is to stack playing pieces vertically on the base pieces to create a tower structure. The playing pieces are constructed in a variety of shapes and sizes, each with an assigned value, such that successful stacking rewards the player with points.
WORD-LINKING BOARD GAME APPARATUS AND METHOD OF USE
A multi-player word linking board game apparatus configured to provide a turn style word-linking game wherein a winner is declared by not reaching a pre-determined final grid. The apparatus includes a foldable game board have a plurality of successively numbered grids and superimposed over a background containing a variety of associating words. The apparatus further enables each participating player to challenge another's word-link and if successful forfeit a turn play.
MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.
GAME AND GAME KIT
A method of playing a game, including the steps of providing a game system, said same system including a rules booklet, a timer, a plurality of tokens, a judge's badge, a plurality of topic cards, a plurality of direction cards, and a plurality of discussion topic cards, selecting a player to be the judge, the judge selecting a topic card, the judge reading the topic card to the players to establish a premise to be argued, and the judge providing each player with a direction card to assign each respective player a direction to either agree or disagree with the premise. The game further includes starting the timer to initiate an argument round, arguing the premise with the judge moderating the argument round, the judge ending the argument round, the judge deciding who won the argument round, winners taking one token, passing the role of judge to the next player, and repeating steps the above until declaring the first player to reach a predetermined token sum the winner.
Card based act-it-out game and method of playing card based act-it-out game
An act-it-out game and method of game play with point cards that have unique phrases on them. The point cards can be positive point cards or negative point cards. Players attempt to correctly guess the unique phrases while another player acts out the phrase. Players attempt to get rid of negative point cards by winning a duel against another player.