Patent classifications
A63F2250/21
FLOOR-BASED GAME MANAGEMENT
Systems and methods may provide for determining an identity of an interchangeable overlay adjacent to a detection mat of a floor-based game management apparatus and detecting foot-based user input via an array of sensors distributed across a surface of the detection mat. Additionally, game-related user feedback may be output via one or more speakers of the floor-based game management apparatus based at least in part on the foot-based user input and the identity of the interchangeable overlay. In one example, at least a portion of the game-related user feedback is output via an array of light sources distributed across the surface of the detection mat.
Body Tag
Disclosed herein is a game that promotes interactions between for social gatherings like parties, events etc. According to the invention the method of playing a game in a social gathering to promote acquaintance between personals in said gathering. In a preferred embodiment the method comprises of providing each personals in the gathering with a unique detachable tag to be worn on the clothing of a personal, further the personal has to obtain the tag worn by a competing personal participating in the same game, however the personal can defend the tag worn by himself/herself, also the game needs to be played in a fix time. Furthermore, the unique detachable tags are body tags with designs on them. The designs are made to identify sex, profession, height, weight and figure (shape and size).
EDUCATIONAL BALANCING GAME
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.