A63F2250/21

Game System, Device and Method for Playing a Game
20220203221 · 2022-06-30 ·

A wearable electronic kit, system and method for playing a game involving a plurality of players is disclosed. The kit includes a transmitter configured to emit a signal identifying the player wearing the electronic kit and a receiver configured to read the signals transmitted by the electronic kits worn by other players and measure the signal strength of each of said signals. The kit includes a processor coupled to the receiver which creates zones of influence around the other players by defining a preselected signal strength threshold for each signal. The processor is configured to recognize a presence event in the zone of influence by comparison of the signal strength read by the receiver to the preselected signal strength threshold of the player. The processor is configured to store a set of rules and to use the recognition of the presence event in the application of the rules.

KICKING DISC BOARD GAME
20200353346 · 2020-11-12 ·

A kicking disc board game, including a disc to be moved by at least one player, a board to receive the disc thereupon, and a plurality of goal posts removably connected to at least a portion of the board to receive the disc therein.

Educational balancing game
10603575 · 2020-03-31 ·

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.

Floor-based game management

Systems and methods may provide for determining an identity of an interchangeable overlay adjacent to a detection mat of a floor-based game management apparatus and detecting foot-based user input via an array of sensors distributed across a surface of the detection mat. Additionally, game-related user feedback may be output via one or more speakers of the floor-based game management apparatus based at least in part on the foot-based user input and the identity of the interchangeable overlay. In one example, at least a portion of the game-related user feedback is output via an array of light sources distributed across the surface of the detection mat.

APPARATUS FOR A BOARD GAME
20190275409 · 2019-09-12 ·

This invention provides apparatus for a board game relating to horse racing and to the racing industry in particular, simulating activities relating thereto, both on and off the track. The apparatus comprises a board, place markers, simulated bank notes and outcome generating means. The board has markings depicting first and second horse racing courses which represent respective lower and higher levels of racing. The courses are arranged as inner and outer rectangles surrounding an enclosed area. Each course comprises a plurality of discrete place marker landing zones defining for receiving player place markers according to outcomes generated by the throw of dice.

Recreational Game Apparatus
20190160373 · 2019-05-30 ·

The invention is a portable and customizable Skelzies-like game that includes multiple customizable mats and game pieces, which are each adapted to allow the game pieces to slide upon the mats

EDUCATIONAL BALANCING GAME
20180304150 · 2018-10-25 ·

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.

APPARATUS FOR COMBINING COGNITIVE REASONING AND PHYSICAL MOVEMENT
20180240350 · 2018-08-23 ·

An apparatus for combining cognitive reasoning and physical movement includes a plurality of modular elements, receiving elements, inserts, and instructions. The plurality of modular elements are adjoined together defining a body having an upper, first side and an opposing bottom, second side. The receiving elements are disposed on at least a first side of each modular element and are configured to hold the inserts. The inserts are removable and interchangeable and include indicia. The instructions are for using the apparatus to combine cognitive reasoning and physical movement.

Educational balancing game
10026333 · 2018-07-17 ·

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.

Apparatus for playing games
09925451 · 2018-03-27 ·

An apparatus for playing games is envisaged. It includes a structure that defines boundary of the apparatus. There are multiple elements placed on the apparatus that define player locations. The apparatus can of any size and shape and can be used by players for playing various games. The players can use movable devices separately or the devices can be associated with players for the purpose of playing different games. Multiple lanes are placed at pre-defined positions on the structure for forming junctions in order to control and guide movement of players or moveable devices or movable devices associated with players. These junctions and lanes together form a number of turns that change direction of movement of players during the game play. The apparatus includes transparent bodies, speed regulators, marking units for marking the players and counters for counts number of markings for the purpose of playing different games.