Patent classifications
A63F2250/495
Cup-and-ball toy with finger-ring mount
A toy having a ball, a base, and a tether which tethers the ball to the base, where the base has a landing structure and a ring mechanism for removeable attachment of the base to a finger of the player. The landing structure may, for instance, be a cup. Or if the ball has a complementary-dimensioned bore, the ball retaining means may be a spike. The ring mechanism is preferably a pair of straps which may be wrapped around the finger and removably bonded to each other (such as with Velcro®).
EDIBLE DEVICE FOR HARD LIQUOR BEER PONG ALTERNATIVE
An edible adapter device that enables smaller drinking cups to fit within larger drinking cups for a modified beer pong-drinking game. The device comprises a continuous band that is either flexible or rigid but can be worn about a human wrist as a drink counter or consumed when made from candy, a cookie material, pretzel, compressed cereal or a cracker.
Video game incorporating safe live-action combat
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
Wearable device, dynamic event recording system and dynamic event recording method thereof
The invention proposes a wearable device. The wearable device includes an information capturing device and a processing device. The information capturing device is configured to dynamically capture a plurality of partial detected object information of a detected object in a sub-action of a dynamic event. The processing device is coupled to the information capturing device. The processing device is configured to perform an accumulation operation according to the plurality of partial detected object information, so as to obtain a plurality of location information corresponding to the sub-action of the dynamic event. The processing device compares the plurality of location information in the sub-action of the dynamic event with the plurality of location information in a previous sub-action, so as to obtain a sub-object distribution information corresponding to the sub-action of the dynamic event. In addition, a dynamic event recording system and a dynamic event recording method thereof are also provided.
Electronic tag game assembly
An electronic tag game assembly includes a plurality of bracelets that is each worn on a wrist of a respective one of a plurality of players of the game of tag. The plurality of bracelets includes a trigger bracelet worn by the player that is it and a set of receiver bracelets each worn by players that are not it. A plurality of tracking units is each coupled to a respective one of the bracelets. The tracking unit on the trigger bracelet is actuatable in a first condition indicating the player wearing the trigger bracelet is it. The tracking unit in each of the receiver bracelets is acuated into the first condition when the tracking unit in the trigger bracelet moves within a trigger distance of the tracking unit in any of the receiver bracelets. In this way the tracking units communicate a visual alert for the game of tag.
VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
WEARABLE DEVICE, DYNAMIC EVENT RECORDING SYSTEM AND DYNAMIC EVENT RECORDING METHOD THEREOF
The invention proposes a wearable device. The wearable device includes an information capturing device and a processing device. The information capturing device is configured to dynamically capture a plurality of partial detected object information of a detected object in a sub-action of a dynamic event. The processing device is coupled to the information capturing device. The processing device is configured to perform an accumulation operation according to the plurality of partial detected object information, so as to obtain a plurality of location information corresponding to the sub-action of the dynamic event. The processing device compares the plurality of location information in the sub-action of the dynamic event with the plurality of location information in a previous sub-action, so as to obtain a sub-object distribution information corresponding to the sub-action of the dynamic event. In addition, a dynamic event recording system and a dynamic event recording method thereof are also provided.
wrist support device
The present invention relates generally to a device and methods for enhancing the proper ergonomics of the hand and wrist when using a keyboard, mouse, magic track pad, computer peripheral, writing instrument, or game controller such as a video game controller or an air hockey paddle. The wrist support device, according to the present invention, is comprised of an external pivot joint having an exterior surface that is rounded along a transverse axis and an interior coupling cavity configured to couple to a cushion. The cushion permanently attaches to the interior coupling cavity throughout the life of the cushion, which is most typically a number of months. The cushion releasably attaches to a human's hand or wrist for use when the person is working on a computer or performing other tasks such as typing, using a computer mouse, magic track pad that may cause a narrowing of the carpal tunnel or impinge blood flow to the median nerve, such as game playing or using peripheral controllers or devices.
Video game incorporating safe live-action combat
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
GAMES
Apparatus for use in a game of tag (or variations of this, e.g. a variation of manhunt) that determines the length of period a player is Tag (or a value dependent upon this length) for each of a plurality of such periods, preferably aggregating these periods (or values) for players and/or for teams and displaying results centrally and using touch-sensitive means to detect touching, and a corresponding computer game. The touch-sensitive means may comprise sensing and indicating means carried by one player to sense and indicate a first touching of that player and to sense a next touching by that player of another player (which two touchings define a period of Tag of said one player) by cooperation with similar means carried by that other player, which means may comprise a signal generator, generating a different signal while a player is Tag.