Patent classifications
A63F2250/495
Edible device for hard liquor beer pong alternative
An edible adapter device that enables smaller drinking cups to fit within larger drinking cups for a modified beer pong-drinking game. The device comprises a continuous band that is either flexible or rigid but can be worn about a human wrist as a drink counter or consumed when made from candy, a cookie material, pretzel, compressed cereal or a cracker.
Laser tag bow
A gaming device for use in a laser tag game comprising a bow shaped body, a string coupled to a pair of arms, and an infrared emitter coupled to the bow shaped body. The infrared emitter is configured to generate an infrared beam when the string is pulled away from the bow shaped body and returned to its original static position. The device may further comprise omnidirectional infrared receivers, flex sensors, lights, speakers, or vibration motors. In other embodiments the gaming device may further comprise a battery, a charging, one or more trigger buttons, one or more control buttons, a display screen, microprocessors, and a wireless transceiver. In other embodiments the infrared emitter comprises a lens and an infrared LED. In other embodiments the gaming device may further comprise a quiver device configured to permit a user to reload shots during the game.
VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
TRADING CARD GAME METHOD OF PLAY WITH INTEGRATED INFORMATIONAL WRIST BADGE GAME COMPONENTS
This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.
Trading card game method of play with integrated informational wrist badge game components
This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.