Patent classifications
A63F2300/306
System and method for precise positioning with touchscreen gestures
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Storage medium, game apparatus and game control method
A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger. The player plays a golf game in consideration of whether the flight distance of the ball is prioritized or the directionality is prioritized.
GENERATING MARK INFORMATION ON A VIRTUAL OBJECT
A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.
Sound source determining method and apparatus, and storage medium
This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application provides a mark processing method performed by a computer device. The method includes: displaying a display picture of a virtual environment; displaying an aiming prompt mark on the display picture of the virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims; displaying a position prompt mark on the display picture of the virtual environment according to a first transparency, the position prompt mark being used for indicating a target environment position in the virtual environment; and adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark.
SOUND SOURCE DETERMINING METHOD AND APPARATUS, AND STORAGE MEDIUM
This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
Placement of user information in a game space
The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
HEADS UP DISPLAY IN VIRTUAL REALITY
A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.
SYSTEM AND METHOD FOR PRECISE POSITIONING WITH TOUCHSCREEN GESTURES
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Method and apparatus for generating mark information in virtual environment, electronic device, and storage medium
A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.