A63F2300/307

Selection of video template based on computer simulation metadata
11554324 · 2023-01-17 · ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.

System for generating virtual golf course

A virtual golf course generation system of the present embodiment includes: a field template generation unit for generating a field template including information on a terrain and an altitude of a specific location and information on an object, by using a result classified or extracted from different map data so as to generate a virtual golf course; a 3D green terrain generation unit for generating a 3D green terrain by using a three-dimensional mesh generated using terrains and altitudes of a green and a green bunker of the actual golf course to be displayed on the virtual golf course; and a matching unit for matching the generated 3D green terrain with the field template to generate the virtual golf course.

Initiating real-time games in video communications

In one embodiment, a method includes, by a client system of a first user, presenting a communication interface including a plurality of layers, wherein a first layer of the communication interface includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user, receiving a request from the second user to initiate a first game, receiving a user input indicative an acceptance of the request to initiate the first game, generating a game container containing the first game in a third layer of the communication interface, reducing the first layer to a thumbnail within the communication interface, and overlaying the first layer onto the third layer, wherein the second layer is closed responsive to the overlaying of the first layer onto the third layer.

Data processing method and mobile terminal

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.

Initiating Real-Time Games in Video Communications
20230201726 · 2023-06-29 ·

In one embodiment, a method includes, by a client system of a first user, presenting, by the client system, a display interface comprising a plurality of layers, where a first layer is a game container containing a first game, the display interface comprising an activatable element to access a video communication, receiving, by the client system, an input from the first user to initiate the video communication with a second user within the first layer of the display interface via a selection of the activatable element, generating, by the client system, a video container in a second layer of the display interface, where the second layer contains the video communication with the second user in a full-screen view, reducing, by the client system, the first layer containing the game container to a thumbnail within the display interface, and overlaying, by the client system, the first layer onto the second layer.

Node based world mapping for finite, depth first search
11673050 · 2023-06-13 · ·

Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.

Contextually aware communications system in video games

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

Methods and apparatus for controlling an information processing system based on geographic position information

Provided is an information processing system capable of, while avoiding running out of storage capacity, increasing the possibility that a program executed in the information processing system can use data according to a calculated position, even when the information processing system cannot receive data from a device. An item communication section (72) receives, from a server that stores data used in the program in association with a position, data associated with a position in a first-size area containing a position calculated by a positioning section (60). An item notification section (74) notifies to outside when a position associated with data received by the item communication section (72) is present in a second-size area, which contains a position calculated by the positioning section (60) and is smaller than the first-size area. An application executing section (66) executes a program using data received by the item communication section (72).

DATA PROCESSING METHOD IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
20220305384 · 2022-09-29 ·

A data processing method in a virtual scene, a device, a storage medium, and a program product are provided. The method includes receiving an operation instruction, the operation instruction being an instruction triggered by a route drawing operation on a second minimap that is displayed on a second terminal; generating path information of a target virtual object in a virtual scene based on the operation instruction; and transmitting the path information to a first terminal, the first terminal displaying a path trajectory corresponding to the path information on a first minimap that is displayed by the first terminal.

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM

A virtual object control method is provided. In the method, skill casting is controlled by using a map control, and a corresponding second virtual scene can be displayed when a first trigger operation is performed on the map control, and in response to a casting operation on a target skill, a skill casting target can be determined according to an operation position corresponding to the casting operation. In this case, the selection range of the skill casting target may not be limited to the virtual scene with a virtual object as a center, the casting operation has a higher degree of freedom, and the selection can be accurately performed according to the actual case of a desired casting position when the skill is cast, rather than a rough estimation in the currently displayed virtual scene. Apparatus and non-transitory computer readable storage medium counterpart embodiments are also provided.