Patent classifications
A63F3/00047
Sport simulation board game apparatus with pegs and method
Aspects of the disclosure relate to a sport simulation board game apparatus configured to simulate the game play of a sport and method of sport simulation play. The sport simulation board game apparatus includes a game board and a game chip. The game chip is configured to move across the game board when a force is applied by a user's hand. The game board comprises one or more sets of pegs and one or more openings. The one or more sets of pegs are configured to present obstacles to prevent the game chip from directly entering the openings when propelled from the center of the game board. In implementations, the method of game play can be adjusted to accommodate users of a variety of ages and skill levels. In some embodiments, the game board can be customized to include images or text selected by the end user.
APPARATUS AND METHOD OF PLAYING A BOARD GAME SIMULATING SPORT OF BASKETBALL
A board game that simulates basketball, including a board, a plurality of markers, a pair of dice and a defense die. The board includes a top playing surface, which includes two halves, a centerline and a plurality of marker player positions. The plurality of marker player positions include benching, initiating, and shooting positions. Each shooting position is associated with a specific roll of two dice that must be met to score. Players are represented by markers, and on each turn, each player can make three moves, each move represent by moving one space on the board. On the third move, a player may opt to take a shot on basket by rolling the dice to try to match a qualifying roll total for the shooting position. If a qualifying roll total is met, then the marker player scores by removing the marker player from the board.
Franchize
The basketball franchise simulation game system provides an immersive experience for users to manage their own basketball team. Featuring a game board representing a season with diverse gameplay effects, player cards reflecting individual performance based on dice rolls, and a draft system within a salary cap limit, users navigate a dynamic game schedule determining matchups and win share totals. The system includes mechanics for gameplay, playoff structures, and special events such as luxury tax penalties and player injuries. Head-to-head matchups, franchise milestones tracking, and optional elements like player development and trades enhance gameplay depth. With varied win share outcomes, playoff series lengths, and triggered events, the system offers a realistic and engaging simulation of basketball franchise management.
Simulated basketball game system
A simulated basketball game system for playing a game simulating a basketball game includes a plurality of closed loops each having a vertically oriented channel extending therethrough. The plurality of closed loops are radially arranged around a vertically oriented rod and positioned adjacent to a top end of the vertically oriented rod.