Patent classifications
A63F3/00145
Jester rules 3-D chess
A chess-based game system which is a novel variation of traditional chess, includes a unique gameboard, and a new “Jester” game piece, in addition to the pieces of traditional chess. Furthermore, the disclosed system game rules provide for unique moves and a variable initial setup of the game pieces.
Hunting Board Game
A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.
Kit for a game system and method of use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Methods and systems for providing personalized interactive entertainment
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
Kit for a Game System and Method of Use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Board Game for Teaching Probability
The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.
Handheld projector and gaming aid for tabletop grid mat
A handheld projector for visually defining an event zone on a grid mat of a tabletop game to obviate the need to manually make proximity calculations during game play to determine whether players indicated on a game board are located in sufficient proximity to a virtual event to be effected.
METHODS AND SYSTEMS FOR PROVIDING PERSONALIZED INTERACTIVE ENTERTAINMENT
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.
HANDHELD PROJECTOR AND GAMING AID FOR TABLETOP GRID MAT
A handheld projector for visually defining an event zone on a grid mat of a tabletop game to obviate the need to manually make proximity calculations during game play to determine whether players indicated on a game board are located in sufficient proximity to a virtual event to be effected.